YOUR
HANDY GUIDE TO PROPER INTERACTION,
OR
THE LACK THEREOF, WITH JOE "DAMN" EVANS
(Selections from Volume 1.
Version 3.0)
Rule #1:
Never speak
while in the presence of Joe.
-
This is, perhaps, the rule
most often violated.
Its importance is, however, stressed due to the fact that one of Joe's
many mutant abilities is to take any general statement and interpret
into
a less than subtle sexual innuendo. When this happens, his right eye
will
glow briefly, signaling the use of his mutant power. It is thus both
preferable
and wise to simply cease speaking in the presence of Joe rather than
provide
inevitable bait. If speech in the presence of Joe becomes a necessity,
it is advisable to preface each sentence with one of several
conditioned
phrases. (Examples: "Hey, Joe!", "Now Joe, you know...", "Well
you
gotta admit...", "I'm done".) Upon hearing the conditioned phrase, Joe
will cease to listen to the rest of your sentence and thus spare you
from
his mutant ability.
Rule #2: Never
touch
Joe.
-
Keep hands and feet away at
all times.
Touching Joe just encourages him to new levels of perversion. He is
likely
to act as though your touch is the single-most awe-inspiring event that
has happened to him in his life thus far and will indicate this through
a series of loud moans that are quite impossible for passers-by to
ignore.
There is also the chance that he will perceive your touch as reason
enough
to body slam you into the ground. This is neither painless nor
advisable.
The only time it is acceptable to touch Joe is if he is about to fall
from
a great height and you are attempting to prevent this by lifting him
over
the edge of the roof. If this is the case you will have another set of
physical laws to worry about entirely.
Rule #3: Never
allow
Joe within fifteen feet of anything.
-
Another of Joe's
well-documented mutant
abilities is the infamous Joe Factor. This manifests itself as a field,
fifteen feet in radius from Joe himself, in which normally stable
objects
are likely to spill, explode, combust, spoil, fall apart, spill,
receive
nerve damage, spill, break, spill or begin speaking in tongues. The
field's
effect also extends to those within its radius and in fact causes them
to act as beacons. It has been observed that individuals bearing orange
soda are especially sensitive to manipulation by the Joe Factor and
will
be unable to prevent themselves from violently spilling said soda if
they
are within fifteen feet of Joe. Most theoreticians in Joe Physics
recommend
storing him in a pocket dimension when not in use.
Rule #3B:
Never even
think about the Joe Factor.
-
It knows when you're thinking
bad thoughts
about it. So don't even think about it.
Rule #3C:
Never allow
anyone within fifteen feet of Joe.
-
Joe has hundreds of old
friends and acquaintances.
They are sprinkled throughout every populated area in the known world
and
are quite often kept under surveillance by a plethora of international
intelligence agencies. It is thus highly unwise to allow anyone within
fifteen feet of Joe. This is not only due to the dangerous nature of
the
Joe Factor but also to the high-likelihood that they are old friends of
Joe's, in which case a multi-hour catch-up/gossip-fest will inevitably
ensue, resulting in total mind-numbing boredom for anyone accompanying
him. See: Rule #7.
Rule #4: Never
give
Banana Runts to Joe!
-
Banana Runts are little
yellow candies
that contain within their hardened, chitin-like shells a substance
called
phoxpholedum dextrose. This chemical, when ingested by Joe, will
increase
the Joe Factor by a power of no less than two. It should also be
pointed
out that even though Banana Runts are unholy and foul, Joe himself is
powerless
to resist eating them by the handful. Due to numerous Federal laws
mandating
the levels of minimal structural integrity that both public and private
buildings are required to have, Joe should not be allowed access to
Banana
Runts.
Rule #5: Never
recite
song lyrics in the presence of Joe.
-
Joe is a music major. His
mind is attuned
to music. It is constantly searching for something to apply this music
to. If Joe's mind perceives that song lyrics are being spoken in his
presence
it will instinctively cause Joe to begin singing the song from which
the
lyrics originate. This can go on for an extended period of time and can
involve standing on tables with a stalk of broccoli as a microphone.
This
is inadvisable in the extreme. If full lyrics are unknown to Joe he
will
likely default into the Love Boat Theme Song, which is
infinitely
worse than whatever it was he was singing in the first place. Possible
solutions to this problem include reciting lyrics from so-called
musical
bands such as Sonic Youth, Nine Inch Nails and Hole.
Joe
is unable to tolerate these groups and will likely be distracted enough
that you can slip in any actual lyrics you wish. (See Rule #5 B & C
and 29D.)
Rule #5B:
Never recite
quotations in the presence of Joe.
-
See Rule #1.
Rule #5C:
Never hum
song tunes in the presence of Joe.
-
See Rule #5.
Rule #6: Never
give
Joe a quarter.
-
It is a well-documented fact
that Joe is
a video game addict. He has often been found playing video games for
several
hours at a stretch. He will, therefore, be incapable of resisting the
urge
to play a video game should the opportunity present itself. Most
current
research suggests that the only condition capable of limiting his
addiction
is the complete lack of a quarter--the monetary unit common to all
video
games in the United States, (See Appendix 19D for foreign currency
conversion
tables). It is therefore frightfully important to restrict Joe's access
to a quarter at all costs. The following actions are thus prohibited:
a)
giving Joe a quarter; b) physically removing a quarter from your pocket
in the presence of Joe; c) admitting to the possession of a quarter in
the presence of Joe; d) merely mentioning quarters in common
conversation
with Joe (See Rule #1); and e) visiting shopping malls with Joe. (See
Rule
#6b.)
Rule #6B Never
visit
a shopping mall/center with Joe.
-
(See Rule #7!!!) The
visitation of a shopping
mall with Joe is advisable under only two conditions: a) if you have a
great love for standing around a smelly, snot-nosed-child-infested
video
arcade while waiting for Joe to hurry the hell up and finish feeding
his
addiction to $@#%ing video games so that you can go home with the
purchases
you made while he was busy playing the aforementioned games; or b) if
you
are likewise addicted. The same can be said of most discount shopping
centers,
such as the infamous Wal-Mart, as they too have a tendency toward the
presence
of popular video-games.
Rule #7: Never
go anywhere
with Joe.
-
It is a foolhardy person
indeed who accepts
a ride from Joe. Besides the logistics involving the Joe Factor, life
and
limb, and certain speed limit laws, one especially overwhelming reason
is that you'll most likely have to rely on him to return you to your
original
place of departure. This can be excruciatingly painful if his and your
current interests are not in sync. (See Rules #3 & #8.)
Rule #8: Never
have
sex with Joe.
-
It is a foolhardy person
indeed who accepts
a ride from Joe. Besides the logistics involving the Joe Factor, life
and
limb, and certain speed limit laws, one especially overwhelming reason
is that you'll most likely have to rely on him to return you to your
original
place of departure. This can be excruciatingly painful if his and your
current interests are not in sync. While there is evidence to suggest
that
sex with Joe is the single-most extraordinary experience a person could
have, (See "Fat Bastard: The Autobiography of Joe C. Evans" chapters 2,
3, 5, and 12) to actually engage in such an act would be a severe
violation
of Rules #2, #3 and possibly #6.
Rule #9: Never
pander
to Joe's ego by writing rule lists about him.
-
Uh, .....Oh.
Rule #10:
Never try
to find Joe.
-
Despite the dangers inherent,
there are
times when it becomes necessary to have Joe around. However, it has
been
determined beyond the possibility of doubt that the task of actually
finding
Joe via any kind of search is an impossible one. Do not even try. It
can
only lead to madness and thinning hair. This fact cannot be stressed
enough.
Do not dwell on it. You cannot find him. It cannot be done. You must
stop
trying. And under no circumstances are you to try to find Joe by
calling
his friends. This will not only be unsuccessful, but will anger his
friends
beyond the realm of comprehension. Once you have truly stopped trying
to
find Joe, there is a chance that the universe will take notice and Joe
may miraculously find you. This is an extraordinarily iffy prospect,
however.
Rule #11 Never
order
fast food before Joe does.
-
It is a known fact that
dining with Joe
is incredibly dangerous. (See Rules #1, #4, #7, #8, & #10.) This
danger
is heightened when dining with Joe in a fast food restaurant. Joe is a
mind-bogglingly indecisive person. When visiting a fast food
restaurant,
Joe will always request that you order your meal first in order to
allow
him further time to decide upon his own meal choice. Subconsciously,
however,
this request is to allow him time to analyze the menu and determine
what
alteration of listed food items will cause the most unnecessary
confusion
for the kitchen staff. This is often achieved by ordering his meal
minus
tomatoes and onions, or by simply ordering a fish sandwich. Once his
decision
is made, a minimum of 10 minutes will pass before his order is actually
ready. You will have had plenty of time to consume your meal in its
entirety,
insuring that the co-dining experience is an unbalanced one.
Rule #12 Never
marry Joe.
No
matter your feelings for Joe, romantic or otherwise, marrying him is a
major error in judgement. Not only is marrying Joe a questionable
act in and of itself, but it will almost certainly lead to violations
of Rules 1, 2, 3, 3B, 3C, 4, 5, 5B, 5C, 6, 6B, 7, 8, 10, 11, 12 and
possibly 13. Have you no self-respect or love for your fellow man
that you would endanger us all in this fashion? Don't even THINK
about it!
Rule #13
Never watch
"Meet The Feebles."
-
This rule actually has very
little to do
with Joe. It is simply a good life rule to follow. "Meet The Feebles,"
in a nutshell, is an X-rated version of the Muppet Show directed by
Peter
"Lord of the Rings" Jackson. While I hesitate to admit that it is
funny,
it is also quite possibly the most mind-bogglingly vile and offensive
film
ever created, and intentionally so. People who have seen this
film
will willingly sign sworn affidavits to this effect, and have often
done
so. They will also state to you, in no uncertain terms, that after
seeing
this film they no longer have the capacity to be happy. They will
invariably,
beg and plead with you not to rent this film under any set of
circumstances.
For some yet to be explained reason, these warnings go almost
universally
unheeded and hundreds of lives have been left in ruin as a result. The
most compelling argument for not renting "Meet the Feebles" is that
even
Joe has refused to watch it. That alone should tell you something.
TROUBLESHOOTING
Problem: Joe
is singing
a Sonic Youth song at full voice.
Possible Cause 1: This is not
actually
Joe but an alien facsimile as Joe would never ever sing anything by
Sonic
Youth even if his life depended on it.
Suggestion 1: Try killing it.
Possible Cause 2: Joe has
gone insane
as a result of consuming Banana Runts.
Suggestion 2: Run like hell.
Problem:
Someone is
attempting to drink orange soda in the presence of Joe.
Possible Cause: This person is
terminally
stupid, for as difficult as it is to drink anything in the presence of
Joe without spilling it due to the Joe Factor (See Rule #2,) it is
patently
impossible to drink orange soda, a substance especially sensitive to
the
Joe Factor (See Rule #2B).
Suggestion: Kill this person.
They
are a hindrance to the gene pool.
Problem:
Joe has asked
you for a quarter.
Possible Cause 1: Joe has seen a
video
game and therefore wishes to play it.
Suggestion 1: Don't give it to
him.
(See Rule #3)
Possible Cause 2: Joe claims
to already
have one quarter and requests another to buy a soft drink.
Suggestion 2: Don't give it to
him.
As we all know, soft drink machines on the campus of MSU are set at
$.55
per drink. Joe has probably seen a video game requiring two quarters.
Problem:
While trying
to kill the alien facsimile of Joe, a nearby glass of orange soda
spontaneously
explodes.
Possible Cause 1: This may not
actually
be an alien facsimile of Joe, but may actually be Joe.
Suggestion 1: Throw a quarter at
it.
This is the basic litmus test of suspected Joe presence.
Problem:
Someone has
intentionally dropped a handful of Banana Runts into a glass of orange
soda.
Possible Cause: What are you,
$@#%ing crazy?! |