THE AVATAR TIMELINE

(Version 3.6 September 2002)

Compiled and edited by 
Eric W. Fritzius
and Sujay Shaunak

These entries are works of fiction based only slightly on real events and primarily on characters and concepts created by: 

Matthew Ellis, J. Calton Evans, 
Ramona Fairchild, Jerry Farley, 
Eric W. Fritzius,  J. Mickey Gousset, 
C. Marcus Hammack,  Mike Keogh, 
Daniel Kerr, James M. Martin, 
Jimmy McPhearson,  William F. Moody, 
Paul Scott,  Clint Scrivner, Sujay K. Shaunak, 
Christa N. Sherman,  Robert Shillingsberg,
David Smith, John R. Underwood 
and Marcus Vowell

Click HERE for the first of the new changes and entries.




(Editor's note-The events contained within this document are arranged as accurately as we can remember them.  Some have undergone retro-active continuity changes in order to fit properly with established continuity.  Certain years and events have also been intentionally omitted so as not to spoil certain ongoing novellas (*cough*cough*) that some of us are writing.  Most of the omitted entries will be included in this document's final draft, should such a beast be born.)


 
RECENT ENTRIES AND CHANGES DENOTED BY BOLD TEXT.
AVATAR RELATED ENTRIES ARE IN NORMAL TEXT.
ANGELS RELATED ENTRIES ARE IN ORANGE.
BIZMARCK/STREET LEVEL CAMPAIGN ENTRIES ARE IN BABY CRAP GREEN.

BC.

???—
  • Somewhere in the universe, the earliest incarnation of The Ascended forms.  Its true origins are something of a mystery except to those in the highest levels of the ascended.  What is surmised by others is that at some point in the distant past, on various worlds, mortal beings, who through decades and sometimes centuries spent seeking enlightenment and who had by this ascended into a state of near immortality and power, become aware that they were not alone in their new level of existence.  Seeking one another out, this group of ascended souls realizes the importance of not interfering with the cosmic destiny of their own worlds.  Believing themselves to be working under an edict from the supreme being (God), the Ascended pledge never to harm nor aid mortals in achieving enlightenment as they did, but allowing those who seek it to find it or lose it on their own.  Thus the first of their many rules surfaces.  The members of the Ascended also pledge never to interfere with the continual search for knowledge of each other, believing themselves beyond such petty behavior as in-fighting.  They go on to classify the various stages of enlightenment that can be achieved based on the level of knowledge and power gained by the potential member of the ascended at which ever stage he, she or it is at.  The levels of the ascended are: Plane Dwellers,  Travelers, High Travelers, Novitiates, Adepts, Masters and High Masters.   Their existence goes peacefully for quite some time.
???—
  • Somewhere in the universe, Drenn, a novitiate of the Ascended, discovers that one of his fellow members, Mologox, an adept, had been interfering with the society of his home planet by setting himself up as a god-figure to for it.  Mologox had also been exchanging knowledge and power with lower-level ascended souls in exchange for their indentured servitude.  Reporting Mologox's actions to other members of the Ascended collective, Drenn finds his warnings ignored.  To take action would break their rules against interference with one another.  Drenn decides to take matters into his own hands and begins researching ways with which he might stop Mologox. 
30—
  • On Earth, a child named Ahasuerus is born near Jerusalem.
19—
  • Somewhere in the universe, after many years of research and continued failure to get his fellow members of the Ascended to pay attention, Drenn decides it is time to act.  He infiltrates Mologox's inner sanctum and attempts to syphon knowledge from Mologox himself, thus decreasing Mologox's level of power.  Drenn's plan fails utterly, though, for he is detected by one of Mologox's thralls, named Portas, who alerts his master.  Drenn manages to escape, but not before embarrassing Mologox in front of his servants.  Drenn flees into hiding.
16—
  • Mologox artificially elevates his servants Portas and Sif to novitiate level in an effort to make them strong enough to find and capture Drenn.  They nearly locate Drenn on several occasions, forcing him to flee again, though by more conventional space-travel methods, such as starships, so as not to use his power which the thralls might detect.
15—
  • Drenn arrives on earth where he takes up a hermetic lifestyle on the outskirts of Jerusalem, not using his power so as not to attract undue attention.
12—
  • While exploring, Ahasuerus becomes trapped in a rock crevasse and is saved by Drenn.  Drenn sees great destiny in the boy and decides that if he is to face the forces of Mologox he should have forces of his own.  He takes the boy under his wing as a student in the ways of the Ascended, explaining to the lad that he works for a Higher Power.  Ahasuerus is a very fast learner.
10—
  • Portas and Sif arrive on Earth and confront Drenn.  While Sif attempts to deal with Drenn, Portas drops his corporeal form and attempts to possess Ahasuerus body, planning to kill it from within.  However, once in the boy's mind, Portas finds himself caught in a dream-like world where Ahasuerus is all powerful (due to advanced training on the part of Drenn.)  In his weakened state, Portas' knowledge of how to return to corporeality is drained away and he is spat out of Ahasuerus' mind, bodiless and powerless.  Sif manages to escape the same fate by fleeing to the stars.  Knowing that Sif will alert Mologox to his whereabouts and that Ahasuerus will likely bear the brunt of Mologox revenge should he be found there, Drenn takes the boy and leaves earth for their own journeying among the stars.

A.D.
 

Mid 600's—
  • The Order Magestic is formed.  At first it is simply a cabalistic order comprised of wise men and warriors whose purpose is to collect and protect knowledge and occasionally meet.  Later they began to observe a shift in the balance of powers in some of the worlds other such organizations and in order to keep any one group from becoming too powerful they agreed to become agents of balance, working to keep everyone on an even ground.  To aid them in this, ten of the mages agreed to create ten sets of mystic weapons and talismans to aid them in their quest for balance.  The Ten, as these mages became known, individually worked on the weapons for a period of ten years. 
  • At the end of the creation period they gathered on the Wilshire plains at Sarum castle and revealed the weapon pairs: sword & sash, axe & helm, staff & boots, spear & girdle, crossbow & amulet, mace & breastplate, flail & shield, shillelagh & neck-circlet, bow & gloves, cloak & dagger.  These implements were either used by the individual mages themselves or bestowed upon warriors.  Throughout the following centuries some of the weapons become corrupted due to corrupt personalities of their bearers.  It seems that the weapons gradually acquired aspects of personality from their bearers, later bearers were often affected by these residual impressions of persona. 
DarkAges
  • Bearers of “the ten” begin using the items and legends begin. 
  • The bearers and the weapons begin to influence one another.  The successive bearers have less and less influence on the personalities of the weapons, while the weapons wield more influence except on those of exceptionally strong character.
1119—
  • Knights Templar are formed under direction of Hugh de Payaens
  • Knights Templar ancestral home in Rossyln Scotland (?)
1137—
  • Ahasuerus awakens to find himself in the Arabian desert, on Earth, but has no recollection of where he came from or even what his name is.  A widow woman, Veronica, he encounters calls him Jacob Sand, after the name of her deceased son and after the place where she found him.  He becomes her adopted son, of sorts and lives with her for many years. 
1191—
  • Jacob Sand, still traveling the world, arrives in Scotland where he encounters Weldon, a member of The Ten who bears the staff and boots.  They become friends and traveling companions during Sand's time in Scotland.
  • Avatar III arrives from the future.  Hopscotch almost meets Jacob Sand and Weldon as they observe him from a far hill. He then meets and fights The Huntsman, a forebearer of the weapons of his modern day enemy, Snipe.  Thud meets the Scarlet Knight himself.  Juice encounters a person who appears to be a young Xandar McDougal and fails to prevent the youth from being hamstrung by Druids.  Later they fight a team of Druid elementals.  Stories of the account are later recorded in song and then in great murals on the walls of a castle. The castle is later possessed by Xandar McDougal, but the walls have been covered with tapestries.
  • The Huntsman, still angry at his defeat at Hopscotch's hands encounters Weldon and is soundly defeated by him as well.  This further sets up the animosity between the Staff & Boots and the Crossbow and Amulet.
  • Scarlet Knight is banished from the realm of the world.
  • Jacob Sand convinces Weldon that he needs to see more of the world than Scotland and the two travel throughout Europe and Asia for many years, occasionally encountering other members of The Ten.
1200s—
  • Spooky true note:  Clan McDougall is descended from Dugal, eldest son of Somerled, Lord of the Isles during the 12th century.   Alexander (Xandar), chief of the clan became one of Robert The Bruce’s most formidable enemies during the wars of succession.  During the battle of Dalrigh, one of Alexander’s men got close enough to Bruce and tore off some of his cloak and stole a broach (and crossbow?? J ) Afterwards known as the Brooch of Lorne.  When Bruce became king he scattered the clan.
  • Clan motto:  To conquer or Die.
1314—
  • Knights Templar are disbanded and scattered. 
  • Xandar McDougal meets and befriends one of the wandering knights.  The knight teaches him how to read and tells of some of the Templar treasures and legends.  One legend is that of a great knight in limbo who was banished falsely from the world by a demon of olde.  He will only return when bird, beast, fish, and man are one.  The knight imparts a more philosophical bent to MacDougal.
1558—
  • Barbary pirate, Phineas Bizmarck, participates in an Order Magestic time travel experiment, sending him into the future year 1958.
1755—
  • Wellington is formed on the coast of Virginia.
1758—
  • Liana Gothecaliste is born in London, England, to a very wealthy family.  After growing to adulthood, Liana does not marry, but takes to exploring the unknown and mysterious world she lives in.
1776—
  • New Auckland formally formed as a colony of immigrants from Wellington. 
  • The Pinnacle Tower appears around a dimensional node.
  • The first Chess board is formed in England by scientists believing they should rule the world. As an offshoot of freemasonry and the Rosicrucians?
1778—
  • Old McDougal (Xandar) is drawn to the New Auckland/Wellington area.  He arranges for the purchase of a small island off of the coast.  As a “Scot” he is welcomed and helps the city in small ways, engendering good thoughts about his family.  Under various aliases and guises he comes and goes throughout the centuries thereafter.  He goes “home” to get married and later an “heir” returns for a time to New Auckland.
1779—
  • Lady Liana Gothecaliste joins a secret society called The Order Magestic in order to further her knowledge. 
1786—
  • Jacob Sand returns to England where he senses something he can only describe as familiar within a cottage.  Inside he meets Lady Liana Gothecaliste, who is attempting to exorcise a spirit from within the body of a boy.  Sand recognizes the spirit within, but does not know from where.  Upon seeing Sand, though, the spirit flees from the area. Gothicaliste recognizes Sand as the legendary Wandering Jew, for his adventures in the intervening years were legendary.  He, in turn, is intrigued by this intelligent young woman and asks her to accompany him in his travels. 
  • During their adventures across Europe and Asia, often investigating rumors of the new cabalistic society called Chess. 
  • Sand and Gothecaliste find they are often followed by the spirit from the cottage.  Only Sand can see and communicate with it.  It confronts them eventually and reveals that it is called Portas.  It knows Jacob Sand from long ago and it reveals a tiny portion of Sand's past before realizing that Sand has amnesia.  Portas is dispatched rather easily by Sand, but it swears it will one day destroy him for his part in trapping him on Earth.
1843—
  • The man who will become Stone is born. 
1851—
  • Stone accompanies his parents on a journey to Greece.  While there, he and a companion wander into a cave near the village of Taenarum and fall into a deep chasm and into a subterranean river.  When the boy emerges he soon discovers that he is invulnerable to all physical harm. 
1858—
  • Stone's parents begin to suspect that something is wrong with their boy due to the fact that he has not visibly aged as fast as he should in seven years and that he never gets sick.  They propose sending him to a clinic. 
  • Stone runs away from home rather than facing his parents' probable disappointment at having an abnormal son.  He does not appreciate his newfound advantages.
1860—
  • Jacob Sand and Lady Gothecaliste, having traveled throughout Europe, Asia and parts of Africa for decades, arrive at last in America.  They spend much time along the nation's east coast cities, meeting many of the occult figures of their time, recruiting some as agents for the Order Magestic while merely keeping tabs on some of the others. They find that Chess' influence seems to be taking a small hold in New York and Philadelphia. 
1878—
  • Traveling West, Jacob Sand and Lady Gothecaliste encounter a group of Native Americans called the Ukitsu.  (A combination of a Yuma and a Lakota Sioux tribe.) 
  • They initially believe him to be Komashtam'ho, the son of Kokomaht the All-Father, for he does resemble him in race and demeanor.  He explains that he is not who they believe him to be, but many of them still hold to the mistaken belief. 
  • He and Liana stay with them for many months, listening to their tales and telling them new ones from his adventures. 
  • The tribe's shaman, Walking Deer, and he become friends. 
  • Portas arrives and begins possessing members of the tribe and using their bodies to try and kill Jacob Sand.  This does not work so he kills other tribe members.  The Ukitsu believe him to be Bakotal, their legendary spirit of evil. 
  • Portas continues to manipulate the tribesmen until Walking Deer enacts a ritual to destroy him.  It involves allowing Portas to possess a tribesman and trapping him there through mystical means and then slaying the tribesman, killing Portas in the process.  This almost succeeds, but Portas escapes and flees the area, swearing revenge on Sand and the tribe. 
  • Jacob Sand is now viewed as unwelcome by most of the tribe and the tribe's chief, Little Brook, asks him to leave.
1879—
  • Portas takes possession of Captain Willis T. Calhoun, the leader of a local regiment of the U.S. Army.  Calhoun had been on good terms with the Ukitsu, but Portas, using Calhoun's body, fabricates a reason to attack the tribe and leads the entire regiment in a mass slaughter.  Only a few members survive. 
  • Afterwards, Willis Calhoun undergoes a mental breakdown from Portas manipulations and is institutionalized in San Francisco, where he hangs himself a few years later. 
1881—
  • Newspaper Baron, Robert M. Meags Jr., buys the ailing Auckland Aspirer and, after moving its publishing offices to his newly constructed Meags Building, renames it The Meager Mercury.  He stays on for two years as its editor before leaving for Europe. 
  • In Europe, Meags meets an up and coming French editor named Theadore Glassé, a man instrumental in bringing about France's freedom of the press policy.  He and Meags become fast friends.
1888—
  • Portas follows Jacob Sand and Lady Gothecaliste back to London where he possesses a London surgeon and uses his body to commit six murders that come to be known as the Jack the Ripper killings.  He confronts Sand and tells him of what happened to the Ukitsu. 
  • In anger, Sand taps into some of his latent power and attacks the surgeon, believing he can destroy Portas.  The attack does weaken Portas and drive him from the surgeon's body.  But it does not destroy him.
1890—
  • Theadore Glassé's wife, Elizabeth, gives birth to a son whom they name Matthew, after Meags' middle name.
  • Mirroring the fall from Heaven, a group of London Hill agents, in league with representatives from a cosmic organization called The Spirit Syndicate, stage a coup de tat and seize control of London Hill.  Within months a resistance force, lead by Mr. Osgood, overthrow the new regime.  The Spirit Syndicate allies leave and once again being asserting influence on some of the La Cosa Nostra in Sicily. 
  • Mr. Osgood is appointed leader of London Hill.  He decides to lead the organization at least partially away from its mystical roots and toward a more espionage oriented role.
1896—
  • Robert Meags returns to America, inspired by his friend Theadore to try and cause political and social change with his many newspapers.  He convinces Theadore Glassé to immigrate and take over as editor-in-chief of The Meager Mercury. 
  • Six-year-old Matthew Glassé (now Glass,) begins listening to tales read to him from the pulp fiction of the time.  His favorite bedtime-stories, however, remain those of The Three Musketeers. 
1905—
  • New Auckland University Founded.
1907—
  • Mirage, a loose confederation of crime-bosses, emerges in New Auckland.  Much of their activity is concerned with coordinating distractions to allow for easier bank-robberies. 
1909—
  • A nineteen year old Matthew Glass debuts as the Swashbuckler.  He is New Auckland's first costumed hero.
1911—
  • Henry Carter unintentionally becomes a costumed crime-fighter while on his way to a costume party. 
  • Later he adopts the identity of The Green Scorpion and began fighting crime regularly. 
  • Months later, he met Swashbuckler I and the two became a frequent team, as well as fast friends. 
1914—
  • World War I begins. 
1915—
  • The Fist (Guido Sardon,) begins operating as a solo hero in New Auckland.  He during his nine year career he works with Avatar I on several occasions. 
  • Costumed heroes Piledriver, Doughboy and Padre Light begin fighting crime.  It is later speculated that Doughboy avoided service in the war out of fear and compensated by becoming a crime-fighter.
  • Many European criminals arrive on America's shores to avoid the war in Europe.  The ranks of Mirage begin to swell with European and Asian influence. 
1916—
  • William Douglas, expert archer and marksman, becomes the hero William Tell.
  • Jacob Sand calls New Auckland's various heroes together and suggests they form a group to help fight the rising threat of Mirage more effectively.  Most of them agree to this.  Only Padre Light, Peacemaster and Doughboy turn them down.  At Lady Gothecaliste's suggestion, they call their team Avatar.  Members include Swashbuckler I, Green Scorpion I, Jacob Sand, Lady Gothica, Piledriver, Aladdin and William Tell.
1917—
  • After saving the life of Robert M. Meags, Avatar I is given access to the Meags Building as a home base.  The Meager Mercury is relocated to a newer building.
  • State Senator, Rupert O'Mally, begins operating as a costumed vigilante, calling himself O'MallyMan.  He hopes this will increase his popularity come election time.  He staged fights and rescues for six months and repeatedly requested membership with Avatar I, though this was never granted. 
  • October:  While climbing a fire-escape to apprehend a purse thief, O'MallyMan is killed by a tenant of the building who mistakes him for a burglar.
1919—
  • The Prohibition Act brings a new dawn for Mirage.  Bootlegging of alcohol becomes their primary source of income for the year.  Many specialist criminals are attracted to the organization due to this and their strength begins to grow.  European criminals grow common among their ranks.
1920—
  • Padre Light retires.
1923—
  • Gareth Marter and his sister Penelope journey to New Auckland, Virginia, where he becomes a professor of psychology at New Auckland University by day, and an investigating the criminal organization called Mirage by night using his guise as Mister Fear. 
  • Peacemaster retires.
  • Swashbuckler meets Penelope Marter and strikes up a romantic relationship with her.
1924—
  • Mister Fear joins Avatar I.
  • A man called Bizmarck arrives in New Auckland seeking Mr. Fear.  He aids Avatar in an adventure and then disappears into the antiques shop of a mysterious woman called Omega.  Omega seems to know Jacob Sand.
  • Fist retires.
  • Swashbuckler (Matthew Glass) and Penelope Marter marry.
1926—
  • Swashbuckler I retires due to the birth of his first child, Thadeus.  He takes over as editor-in-chief of the Meager Mercury from his father Theadore. 
1927—
  • Avatar I disbands.  However, Green Scorpion, William Tell and Piledriver continue to operate.  They and other local heroes act as the cities' protectors.
  • Mister Fear is called back to London.  Aladdin accompanies him back to Europe and then goes his separate way.
  • An Asian criminal boss, Mr. Toshi, arrives and offers his services to Mirage.  He stresses the need for unity, but is listened to by only a few of his criminal comrades.
  • The man later known as “Othello” is born.
1930—
  • Drenn returns to Earth and restores Jacob Sand's memories of the past. 
1932—
  • Green Scorpion is killed by a collapsing floor during a Mirage planted explosion in a down-town hotel.  He is survived by his wife, Rose, and his young son, Peter.
  • Some of Mirage's German members demand that the organization throw its support behind the up and coming Nazi party.  Other leading members of Mirage disagree, leading to friction between the various factions. 
1933—
  • The Twenty First Amendment to the Constitution is passed, thus ending Prohibition.  The branch of Mirage that controlled bootlegging begins looking for new avenues of income, which leads to disputes with other key members, who are already arguing over political issues.  Fights among the various members break out frequently.  Mr. Toshi begins plotting with individuals among the factions.
  • Late in the year, Mr. Toshi announces that he is a Rook within an international criminal organization known as Chess.  His organization wishes to expand their influence to the U.S. and he use Mirage as the base for a New Auckland Chess board.  This is unpopular and Mr. Toshi, along with a brigade of Chess Pawns, stages a coup.  Mirage ends.  The first era of Chess begins.
  • Sand, Lady Gothica and Drenn pay one last visit to Matthew Glass.  They tell him they've come to say goodbye before going on a journey.  He tells him that what they have done (with Avatar) will last.   After this, they vanish from our dimensional plane.
1934—
  • Shiloah Soaring Dove is born.
1935—
  • Phillip Durmont is born in Czechoslovakia.  His father is French, his mother is a gypsy woman. 
1938—
  • Young Thadeus Glass awakens to see his father Matthew thrashing a burglar using fencing swords.  He discovers that his father is the Swashbuckler.  Later he confronts his dad about this and begins pestering him to teach him the ropes.
1939—
  • Morris Gleason is born in London, England.
1940—
  • November: During the third London blitzkrieg, London Hill's headquarters are destroyed.  Mr. Osgood is killed. 
  • Gareth Marter (Mister Fear,) frees a young street-thief, "Sly" Peter Devlin, from the rubble.  They and the other London Hill survivors flee from the city and begin operations anew.
1945—
  • London Hill returns to the city of London.
  • Dr. Vernon Stewart, a Seattle-based research scientist, creates a light-weight, bullet proof fabric.  He continues to improve on its design, due to the fact that most of the test subjects who wear the fabric develop allergic reactions to it.  Only his daughter, Glennis, and himself are immune.
  • Mr. Toshi becomes regional Rook for the East Coast, allowing a Bishop to take his place as the commander of New Auckland's Chess board.
  • The creature later known as Wraith is summoned and appears in the US.
1946—
  • Thadeus Glass and Peter Carter enroll at New Auckland University.  Soon they befriend Seattle-native, Glennis Stewart, and Duncan Reed.  Reed is a tinkerer and gadget maker who enters into the engineering program on nearly the graduate level.  The four of them often find themselves discussing the old romantic days of costumed crime-fighters.  One of them jokingly suggests that they should start it up again.  No one laughs. 
  • Winter:  Gareth Marter, (Thad's uncle,) hears of young Glass's plans.  He purchases the Meags Building and begins renovating it for the debut of the new Avatar.
1947—
  • Martin Drexle is elected Chief of Police for the New Auckland/Wellington area.
  • Television station, WLAB, goes on the air.
  • Glass, Carter, Reed and Stewart all begin making plans for their new career as costumed heroes.  Glass and Carter take up their father's heroic identities, becoming Swashbuckler II and Green Scorpion II.  Stewart adapts her father's blue bullet-proof fabric into the costume of Blue Bird.  Reed, using many devices of his own devising, including experimental glider wings, throwing irons and gas grenades into the identity of Spider-Bat.  They spend the year training and practicing. 
  • Portas returns to America after many years of gaining strength in his power.  He has been searching for Jacob Sand for decades and cannot find him.  He does find what remains of the Ukitsu tribe and among them a teenage Shiloah Soaring Dove, descendant of Walking Deer, who is training to become the next tribal shaman. 
1948—
  • Avatar II officially debuts. 
  • Portas learns of Avatar's connection to Jacob Sand.
1949—
  • Lady Blade, (Emily Glass,) joins Avatar II.
  • Stone joins Avatar II.
  • Due to the appearance of a large number of super-powered individuals across the country, the Super Human Activities Commission (SHAC) is created.  Their job is to keep tabs on what the government feels is a realistic threat from the super-human community. 
  • The government decides to build a new prison that would be capable of housing super-human villains.  The design is called Citadel.
  • In France, Phillip Durmont, angry at having his country so recently mowed over by the Nazis, decides that he will not be helpless in his life.  He begins learning mysticism from his mother.
1950—
  • Having escaped from a traveling circus, where he was part of a side show exhibit, Connor Kent, a teenager with the power to project intense heat and cold from his hands, befriends Avatar after helping them fight CHESS agents.  Avatar decides to allow the kid to join their ranks.  Only Stone objects, sensing tragedy in the brewing.  Kent joins, taking the name FreezerBurn for his heroic identity.  FreezerBurn becomes something of a mascot for the team.
  • SHAC departments are created.
1951—
  • “The Pandora Project” is started under SHAC. First babies are born to this project. 
1952—
  • Surge debuts in San Diego, California.  He has the ability to increase, control and fire bolts of his body's natural electrical currents.  He becomes one of the most respected and successful heroes in Southern California.
1953—
  • Aladdin lays his sword and sash down in the sand outside the city of Bahrain and retires.
  • SHAC begins training agents for what their leaders believe will be an inevitable conflict between super-humans and the government.  Until his death in 1957, Senator Joseph McCarthy uses SHAC to put pressure on heroes suspected of Communist sympathies.
  • The man later known as “Cassio” is born.
  • A secret SHAC sub-department known only as “The council of the mind” is formed under the direction of “Othello”.
1954—
  • While Avatar is investigating reported Chess sightings at a warehouse, bombs rigged within the building explode, killing FreezerBurn.  Avatar's group morale is dealt a near fatal blow by the loss of their friend.
1955—
  • Swashbuckler goes on temporary leave to finish grad-school.  Leadership falls to Blue Bird.
1956—
  • Swashbuckler meets a dangerous, yet captivating, young Japanese woman named Mai Takagi.  She is pursuing her brother's killer, a Chess assassin called the Thorn.  At first the two find themselves at odds, and dislike one another intensely.  But they agree to work together in order to find Thorn.  After capturing him, Mai decides to cut off his hands and throw them into New Auckland Harbor and turn him over to Interpol, rather than simply killing him.  Mai leaves for Japan, but she and Swashbuckler keep in close correspondence.
  • Dr. Vernon Stewart, begins a technological research firm called Technodyne.  They specialize in computers.
1957—
  • Shiloah Soaring Dove joins the FBI.
  • Portas conceives of a way to destroy both Soaring Dove and Avatar II as revenge on Jacob Sand.
  • In yet another adventure, AVATAR disrupts a “child stealing” operation by CHESS (see Pandora Project).   They think that CHESS is going to use these children as test subjects for new nerve gases and nerve toxins.  They are wrong.
  • Two brothers (ages 8, 6) escape the Pandora Project thanks to Avatar.  While placed in different homes, Neils and Pat still are in constant contact.
1958—
  • Construction on Citadel, maximum security prison, is finished.  It is in rural New Mexico.
  • Auckland Comics Press begins their highly successful comic, Avatar.  It lasts until 1970.
  • Phineas Bizmarck, a Barbary pirate, arrives through one of London Hill's time rifts from the year of our Lord 1558.  He falls in love with Alyssa McDonough, secretary at London Hill, and they conceive a child before he returns to his own time.
  • The first of the Calhoun murders begin in New Auckland.  A young girl is killed and brutalized.  Some of her personal items are missing.  Twenty-six people are killed over the next four years, each of the victims has a personal item taken from them and a different word placed on them or near them.  The first word is "Calhoun".  The killings become known as the Calhoun Murders.
  • Neils and Pat are found by “the council of the mind”
1959—
  • Swashbuckler II returns as team leader.
  • Police Chief Drexle begins an extensive file on what have officially become known as the Calhoun murders. The words at the crime scenes, including "Gothecaliste," "Walki," "Sand," "Portas," "Drenn" and "eer", continue to vary wildly.
  • Matthew Glass retires as editor in chief of the Meager Mercury.
  • September:  Michael Alan Bizmarck, born in London, England, to Alyssa McDonough.
  • November:  Green Scorpion II (Peter Carter,) and Lady Blade (Emily Glass,) become romantically involved.
1960—
  • The killings continue in New Auckland.  Chief Drexle gives his file to the Swashbuckler and asks if he and Avatar can help with the investigation.  Swashbuckler recognizes some of the words and suspects his father would know more.  His father confirms his own suspicions that the killer has something to do with Jacob Sand.  He does not know how to find Sand but suggests that Thad contact either his Uncle Gareth or try to find the woman called Omega, who seemed to know Sand.  Thad keeps this to himself.
  • October: Fred Franheur is hired by the Meager Mercury as a beat reporter. 
1961—
  • May:  Fred Franheur is allowed to write an article about the Calhoun murders.  He hopes that he will be allowed to cover the story for the paper.  Instead he is placed on Super-Hero coverage after writing a speculatory story linking Green Scorpion and Lady Blade romantically that turns out to be true. 
  • FBI Special Agent, Shiloah Soaring Dove, arrives in New Auckland to work with police at capturing the Calhoun killer.  He reveals that "Walking Deer" was the Shaman of the Ukitsu tribe which was slaughtered by Willis T. Calhoun in 1879.  Swashbuckler confronts him asking what Jacob Sand had to do with it. 
  • Swashbuckler reveals his private investigations to his team.  They are angry that he didn't bring them into it earlier.  He says that he didn't think they would know anything about Jacob Sand or Lady Gothica or Omega.  Stone is suddenly shocked at the mention of Omega's name and says he knows how to find her.
  • Avatar offers their services to him but they are refused.  Calhoun confronts Soaring Dove telling him that had he arrived sooner the death toll would not have grown so high.  He thought he had made it obvious who he was and what he wanted.  Soaring Dove swears to destroy him.
  • September: They discover that the Calhoun killings are being committed by Dr. Abraham Strommond, a physician frequently under the mental possession of Calhoun/Portas. 
  • The group confronts Strommond/Calhoun and holds him via Soaring Dove's mental control, freeing Strommond from his grip.  Strommond runs out of the building and is killed by police.  Calhoun, at exactly 9:34 p.m. is imprisoned in Madam Z's mirror.
  • Calhoun is captured and imprisoned by Madam Z.
  • Strommond's death is announced to the media.  Fred Franheur overhears Swashbuckler say "May he stay there."  He is perplexed by this.  A fellow reporter suggests to Fred that he should get into television.  Fred laughs.
  • Distraught after Calhoun's mental attack, Stone leaves New Auckland, wandering the country for months before taking a seat in the Mojave desert.  He will remain there until 1970.
  • Spring:  California bio-chemistry graduate student, Arnold Asgould, and Dr. Bernard Heglewood co-create a formula for increasing strength, agility, reflexes and perception to super-human levels, mirroring the chemical processes found in some mental patients.  After losing funding from the university, Heglewood is financed by the government's weapons division.  After attempting to steal the doctor's notes, they run afoul of Asgould who is then forcibly injected with the formula.  This allows him to defeat the soldiers and escape.  He later burns the notes and uses the memorized formula to take on the identity of Archneid.  He begins fighting crime in San Francisco.
1962—
  • Green Scorpion and Lady Blade marry and move to California where they form the super-team known as The Angels.  Members include such California heroes as Archneid, Surge I and Volcana.
  • A group of eight men begin committing robberies under the name The Forty Thieves.  They are not captured and continue committing robberies and jewel heists for much of the decade, uncaught.  There is much speculation as to why they are called The Forty Thieves when there are only eight of them.
  • Neils and Pat escape the “council of the mind” and attempt to establish normal lives.
1963—
  • Blue Bird retires from Avatar III to pursue her scientific career in Seattle.  She joins her father's company, Technodyne.
  • At Swashbuckler's request, Mai Takagi returns to America and they are married. 
1964—
  • Adventurer Colorado Smith joins the team.
  • Mai Glass joins the team as Lady Blade II.
1965—
  • Spider-Bat retires following various media accusations due to his stance against the Vietnam war.  He did not retire due to pressure but due to the fact that he was sick of it all. 
  • In England, Bizmarck, aged 6, discovers a secret room in the publishing company his mother works for and finds a corridor leading to a vast underground structure with an enormous collection of books.  Thus he learns of the existence of London Hill.  Gareth Marter, (Mister Fear,) becomes a mentor and father-figure to the lad, helping to raise and teach him in the ways of the secret society.  Bizmarck also learns much on his own, spending hours in the organization's library reading everything he can find.  By the time he is twelve he knows more than most college graduates.
1966—
  • The young Bizmarck meets Gleason and Mr. Ng.  Ng teaches him a few martial arts moves and inspires the boy to learn more.  (He later remarks to Gleason that though the lad appears hopeless, he does show promise.  Gleason takes note of this.) 
  • Mr. Ng retires from London Hill and returns to his home village in Vietnam. 
1967—
  • Colorado Smith dies at the hands of Chess.  On his deathbed he confesses to being a SHAC agent sent to spy on the team.  He tells them that he has revealed none of their identities to the government and that he is sorry for the deception.
  • Avatar declares war on Chess and begins coordinated attacks on known Chess installations.  This effort continued through much of the next two years until Chess seemed to have been driven from the cities.
1969—
  • The U.S. Military experiments in making super-soldiers, possibly from early drafts of Dr. Heglewood's notes.  One volunteer, John Busby, is given the treatment which seems to have no effect whatsoever.  He returns to Vietnam where he serves valiantly, though not super-humanly.
  • Shellshock begins operating in Baltimore, Maryland.  He is one of the earliest heroes to wear mechanized armor.
1970—
  • Stone emerges from the desert and joins The Angels.
  • Green Scorpion II retires from active heroics and becomes a mentor to The Angels.
  • The Forty Thieves split up.  Member, Bolivar Sharp sets up an apartment for himself on the nineteenth floor of the Alighieri Plaza Hotel.  He continues to deal in stolen paintings and gains a reputation as the world's greatest fence.  Another member, Norman Gergan, moves in with his girlfriend, Rochelle Hills and four years later conceive a child.
  • AC Press concludes their adaptation of the adventures of Avatar with a ten-part storyline called "Chess War `68."
  • John Busby returns home to Arkansas to see his wife between tours of duty.  His wife conceives a child. 
  • In Washington D.C., a new hero emerges named Dogfight (Richard Wilkes.)
  • Joe Evans is born in McComb, Mississippi.
  • In a nearby alternate dimension, Infinitum is born.
1971—
  • It is discovered that Chess had some hand in designing Citadel.  It receives a refit to get rid of the Chess modifications to the original plans.
  • In Arkansas, John Busby's twin sons, Jimmy and Billy Bruce are born.
  • Sujay Shaunak is born in New Auckland, Virginia.
  • An unluck based villain called The Hexer debuts in New Auckland.
1972—
  • Avatar II disbands.
  • Archneid travels to New Auckland to start the Eastern Angels.  Along the way he recruits Dust Angel, from Albuquerque, Dogfight and Shellshock from Washington D.C., and local hero Kid Lux, grandson of Padre Light.
  • Dr. Thadeus Glass begins teaching history at New Auckland University. 
  • Fred Franheur joins the reporting staff at WLAB TV.  He wins numerous awards for his fair and objective reports over the following decade.
  • September:  Eric Fritzius is born in Oxnard, California.
  • October:  John Underwood is born in Wisconsin.
  • The brothers, Neils and Pat enter medical school.
1973—
  • Gleason returns to London where he helps with Bizmarck's training.  Bizmarck complains that even though he has researched nearly everything to do with the paranormal and is practically a member of London Hill already, he has yet to see anything strange in reality.  Nothing wild and mysterious ever happens to him.  Gleason takes the boy on a mystical tour of London, letting him meet various odd-types.  Bizmarck is thus introduced to Kindred Spirit.  "Kin" tells him that he's in for a wild ride before it's all over.  Bizmarck asks Kin to teach him how to disappear when people are not looking.  Kin tells him it's a very easy trick that anyone could master if only they knew the secret.  He won't, however, tell the secret.
  • Eastern Angels disbands.  Archneid returns to The Angels and becomes their field commander.
  • Hero, William Tell, dies of cancer.
  • The Meags Building is shut down and its security systems supposedly removed.  Only after this is done is it leased to the city.
1974—
  • John Busby witnesses the decimation of a village in Vietnam.  A newly made villager friend of his, Mr. Ng, is now without a home.  John asks him to return to the United States with him.  Mr. Ng agrees.
1975—
  • Glennis Stewart, alias Blue Bird, takes over Technodyne following her father's passing.  She begins a massive restructuring of how the company is run and begins negotiations with the US Government to purchase abandoned missile silos in the pacific northwest and east coast.
  • Gleason teaches Bizmarck a technique that will stimulate any psychic abilities he might have.  He explains that a little power of suggestion knowledge with a tiny amount of psychic pressure can go a long way.  Gleason, for instance, can lead people to believe that he is a good deal more powerful than he actually is, (which is considerably powerful.)  However, if one does not have a plethora of psychic ability, it usually helps to specialize in one area of suggestion.  Bizmarck learns a way to demand and receive the equivalent of $5 out of nearly anyone.
  • Surge I retires from the Angels
  • Infinitum undergoes the ritual of the first circle.
1976—
  • Bizmarck attends college.
  • Pat and Neils finish medical school and decide to change the world as Fury and Frenzy.
1978—
  • SILO Labs opens its Seattle branch.
  • Eric Fritzius' family moves to Wellington, Virginia.
  • Matilde Brunheim has a good day.
  • Disco-themed crime-fighter, the Unicorn, debuts in New Auckland.  
  • Bizmarck begins his formal London Hill training in addition to his formal college training.  Because he was schooled in the ways of the organization from an early age he finishes in remarkable time.  His education is nearly complete.  During this time he meets and befriends fellow agent Dominic Mossley.  Mossley is a caustic but likable individual and the two get on fabulously.
1979—
  • Volcana retires from the Angels.
  • Fred Franheur becomes the lead anchorman for WLAB. 
1980—
  • Bizmarck graduates from his training and is assigned as an agent of London Hill to Tangiers where nothing exciting happens at all.  He despairs that he will never see any action.
  • Mossley is sent to Haiti where he is assigned to keeping an eye on the country's voodoo influences.  He soon deciphers the location of an ancient but tiny dimensional rift leading to a rather demonic realm.
  • Bob Crenshaw joins the New Auckland Police Force.
  • SILO Labs opens its New Auckland Branch.  Dr. Duncan Reed, (Spider-Bat,) is its regional director.
  • CHESS begins work on new weaponry for field agents
  • In her dimensional reality, Infinitum is recognized as a prodigy already, causing great concern that she could shift the balance of ruling power.  Oblivious to the politics, she continues her advancement in skill.
1981—
  • Lennard, a hot shot up and coming security specialist finds more bugs in Citadel.  He comes to the attention of SILO who hires him to do security for them.  He makes some revolutionary designs and secures that if his name were known, he would be known as the best in the country.
1982—
  • SILO Labs' Albuquerque weapons research facility is opened.  Its regional director is Dr. Barrett Falstaff. 
  • First of the “next wave” of chess weaponry prototypes are completed.  Testing begins.
  • Tired of being on the run, “Fury and Frenzy” step out of the mercenary business.   Frenzy is responsible for the idealistic shift.  As “Fury” sets down to a normal life, Frenzy continues to run for awhile to keep their pursuers distracted.
1983—
  • Swashbuckler I, (Matthew Glass) dies of natural causes at his home in New Auckland.  He was 90 years of age.  Four months later his widow, Penelope, dies as well.
  • Truk (Theodore "Ted" Chisolm,) begins operating in Los Angeles.  He is attacked by The Angels, who believe him to be a villainous type.  He beats nearly all of them except for Stone.  They offer him membership, once the misunderstanding is sorted out.  He takes a liking to Stone and calls him "Grandad".
  • Martin Drexle retires as Chief of Police for New Auckland.  He is replaced by Walter O'Mally, descendant of Senator Rupert O'Mally.
  • Graduate student, Sylvia Nelson, begins working at SILO Labs Seattle branch.
  • In Haiti, Dominic Mossley discovers that the ancient dimensional rift is growing steadily larger due in part to rituals being performed by Houngan masters.  The influence of evil grows stronger.  Gleason learns of his plight and recruits Bizmarck so the three can try to close the rift.  After defeating the Houngans, they attempted to destroy the runed doorway to the rift but Mossley was pulled into it and apparently ripped apart by one of the demons.  Bizmarck is grabbed by the left arm and nearly pulled to such a fate but is saved by Gleason's intervention.  Bizmarck's left shoulder sustains injury during this.  The two of them manage to close the rift.  After this Bizmarck discovers that his previously boring life is now unnecessarily full of mystic problems.  He has become a weirdness magnet.
  • Gleason decides to take on a more relaxing assignment in Langley, Ohio.
  • Bizmarck takes over as the agent for Haiti.
  • Sujay Shaunak begins to realize that he is able to use far more of his brain's potential than the 10 percent most people are able to use. 
1984—
  • AC Press issues a five issue mini-series chronicling an adventure of Avatar I.
  • In Santa Barbara, Captain Dynamo begins operating as a costumed hero.  He is basically a large, good-looking, muscular man in a costume, with no special powers.  He beats the hell out of a few purse snatchers and the media latches onto his magnetic personality and blows his heroics all out of proportion.  He eats it up and continues.  According to polls he is one of most beloved heroes in Southern California.
1985—
  • SILO Labs opens its semi-conductor research unit in Huntsville, Alabama.  It is the only base not housed in a missile silo.
  • First models of the new chess weaponry become commonly available.  Field testing becomes acceptable and CHESS begins growing in power even more quickly.  Divisions of Chess agents are divided into Alpha, Beta and Gamma squadrons.
  • Xandar McDougal begins to stay more permanently in New Auckland and becomes even more involved in civic affairs.  At the same time, he takes a more cautious eye towards the technocracy of CHESS.  He becomes more involved in some CHESS activities.
  • Infinitum reaches the time of decision.  Afraid of her possible choice, all 3 factions, (red, blue, purple) seek to neutralize her.
  • “John’s pub” opens in downtown New Auckland.
  • Dr Patroculous Sardon moves to New Auckland. 
  • The Hexer is accidentally killed in battle with the Unicorn, due to his own unluck powers.  
  • Awaiting trial for the Hexer's murder, the Unicorn skips bail.  He changes his name to the Black Unicorn and becomes a self-styled grim and gritty mercenary.
1986—
  • The New Auckland Heroics Museum opens for business.  It is located in the Meags Building.
  • Sujay Shaunak learns to communicate telepathically with others.  He can even read their thoughts.  Unfortunately, they can still realize that he is doing it.
1987—
  • As a senior, at Starkville High-school in Starkville, Mississippi, Joe Evans goes on a high-school band trip to Canada.  Outside of Quebec, the enter an ancient cathedral and Joe stumbles alone into a hidden antechamber.  There he is bestowed with the boots and staff, weapons of The Ten.  These grant him the power of teleportation, invisibility, super-leaping and the ability to walk on walls.
  • Later in the year, Joe Evans begins operating as a super-hero on the weekends in Memphis.  He rarely goes visible, preferring to remain unseen.
  • As Chess and “super villains” begin becoming more of the norm, a public outcry is beginning.  SHAC comes under criticism.
  • Xandar McDougal recruits SNIPE to his cause, begins reducing his amount of CHESS activity.
  • The African Emerald is rediscovered in Africa.
1988—
  • Joe Evans enrolls at New Auckland University.
  • SILO Labs opens its Ames, Iowa, genetic research unit.  Dr. Sylvia Nelson is transferred from Seattle to begin research in Ames.
  • Judge Joseph A. Whoopie, retired, becomes the host of WLAB's Citizen's Court.
  • In an election year issue, a deeper probe of SHAC is ordered but no surface changes are made.
  • A meeting is called between of some of the former members of Avatar II.  They feel that something should be done about Chess' apparent reemergeance, but are unsure as to what to do.  A tech-based team sponsored by SILO Labs is suggested as a possible solution, but does not seem to be enough.
  • Xandar McDougal decides the time of the prophecy is almost at hand, and summons Scarlet Knight from the void.
  • On yet another parallel earth, one whose technology is based entirely on the manipulation of the inherent energy found in crystalline structures, a man named Marcus Hammack graduates from the Quartzmen Guard Academy.  The Quartzmen Guard is this planet's chief law enforcement and military agency.  Their officers wear suits of crystalline armor that draw on energy towers stationed across the planet that allow them to fly, fire blasts of force, offers enhanced strength and an array of sensors capable of detecting motion.  Marcus is assigned to the coastal city of Norfolke, (counterpart city to New Auckland in the "real" world.)
1989—
  • Captain Dynamo: The Movie is released, unleashing the first of a torrent of films starring other heroes.
  • Cyclone (Jonathan Bing,) joins The Angels.
  • Green Scorpion III (Alexander Carter,) appears on the scene in California.  He wears a large mech-suit with a tail attachment.  He joins The Angels.
  • Leprechaun, a Catholic hero from Belfast, begins operating in Ireland.
  • Sujay Shaunak enrolls at New Auckland University. He notices an almost immediate increase in mental power.
  • Shaunak begins spending extra time in a small town outside of NA and Wellington.
  • Months later, criminals are being apprehended seemingly by an invisible man.
  • In Manhattan, The Useless Unit is formed.  Members include heroes from around the country whose super-human abilities are less than effective in the crime-fighting department.
  • Xandar has pity on a failed super-villain named Napalm, and he joins the Mastermen under tutelage of snipe and scarlet knight.
  • “Fury” begins to work with Chess and the team Rapier is conceived.
1990—
  • Infinitum is finally caught by the council, she is banished into the “empty zone”.  Within this zone between dimensional realities, Infinitum meets Tachyon.
  • Infinitum and Tachyon are drawn through the pinnacle node in New Auckland and arrive on our world.
  • A time travel incident occurs.
  • Stutterstep joins “Rapier”.
  • A battle for the role of Chess King occurs.
  • Infinitum and Tachyon meet Xandar McDougal.
  • The incumbent King maintains power but seems somehow changed by the experience.
  • Mobius begins detecting a presence at the edge of his awareness as he continues to test his powers.  The presence (Infinitum) begins speaking with him.   He begins to block his mind more consistently.  He is confused by the experience.
  • Truk auditions for a part in an action adventure movie called Blood Fist Part I.  The movie studio involved auditioned both heroes and villains for the roles.  Fighting, of course, breaks out during auditions and Truk beats up nearly all the other people auditioning, thus gaining the part.  The movie is incredibly successful.  He becomes only a part-time member of The Angels so he can pursue his film career year round, filming Blood Fist's II and III  back to back.
  • Summer:  In New Auckland, VA, criminals are reportedly being captured by a man wearing a gray hood and cloak who renders them unconscious without touching them.  The reports of the invisible hero come to a conclusion as the person in question revels himself to be a new hero called Hopscotch. There is initial confusion in the press as to whether there are one or two heroes running around.
  • Summer:  On a field trip to Mexico, John Underwood gets separated from the group and blacks out as the “earth moves”.  His last memory is of a strange statue that smiles at him.
  • Max Reynolds is hired as roving reporter for WLAB television.  He seems to have an anti-crime-fighter bent.
  • August:  Eric Fritzius and John Underwood enroll at New Auckland University.
  • Sujay, Eric and John take Dr. Thadeus Glass's Modern US History class. 
  • September:  A giant rock man is sighted at the mall, attempting to stop two purse thieves by throwing a concrete pylon at their car.  The thieves are accidentally killed.  Dr. Glass discusses this strange current event during his class one day, to the visual disturbance of John Underwood.  Dr.  Glass begins to suspect a connection.
  • A criminal called Napalm, known for assaulting banks, is captured due to the teamed efforts of Hopscotch and the rock hero called Thud.  Max Reynolds is immediately on the scene to try and make the heroes look bad.
  • October:  Napalm is busted out of jail.
  • The hooded crime-fighter continues to capture criminals.
  • Eric Fritzius meets and has lunch with Joe Evans.
  • Eric Fritzius is accidentally killed by Tentriconians, who attempt to transfer his knowledge into a 5thMatter form which they leave behind on the ground.  One week later it gains human form and flies away.
  • Dr. Glass begins class with another current even involving the rock man.  He notices that John cringes again. 
  • The 5thMatter entity is sighted on campus over the course of a week.  Often he is seen near buildings in which Eric had class.  These sightings are discussed in Dr. Glass's class as well.  Dr. Glass tells the class that Chess had only recently began operating in New Auckland again and that they had been driven out before by Avatar II.  Sujay (accidentally?) scans Glass's mind on the suspicion that he knows more than he is telling.
  • Late in the month, Eric Fritzius, who had been thought missing for two weeks, is found wandering aimlessly on campus.  He is hospitalized briefly and returned to his family in an amnesiac state.  He soon recovers his memory but not of the two weeks he was missing.  Eric begins to suspect that he is not the same as before after his body transforms into a tall, thin energy man.  He learns of his new power and decides to use them to fight crime like the recent heroes in the media.
  • Dr. Glass confronts John with the suspicion that he knows or is the rock being, Thud.  John does not admit it.  Immediately thereafter, Sujay comes into the office and confronts Dr. Glass that he was at one time the Swashbuckler.  Sujay admits to being Mobius and says that he wants to start a new team like the old Avatar.  Glass tells him of his suspicions concerning John.  Dr Glass and Mobius discuss the possibility of doing a scan.
  • Mobius gets some new clothing, courtesy of Dr Glass. 
  • Story : “A chance encounter in a parking lot”.   (irony of not being able to change into costume, rage at inability to know what to do, hatred of bullets).
  • A mysterious gun-toting man with incredibly quick reflexes appears on the New Auckland scene.  He calls himself Gizmo.  He rarely appears in public, preferring to keep a low profile in his crime fighting.
  • November:  Juice: The Energy Guy makes his first public appearance, apprehending a Chess five-team by himself.  Later in the month, Mobius encounters a powerful mentalist named Infinitum who swears to him that one day the will face one another to see who is the best mentalist on the planet.  She knocks him unconscious and leaves with the help of a small glowing being called Tachyon.  Juice encounters Mobius and the best another team of agents.  Mobius offers Juice the chance to join the new team.
  • Mobius learns of Joe's involvement through scanning John's mind.  He introduces Juice to Dr. Glass and they try and decide the best way to gain the help of Thud and Hopscotch.
  • December:  Avatar III forms after Juice, Mobius and Dr. Glass confront Joe and John about their duo-identities and ask them to help form a new group.  Dr. Glass agrees to stay on as Mentor and he begins making preparations for their debut.
  • Patroculous Sardon resigns from NAU hospital.
1991—
  • The four members move into Peter Carter's old house, on Edgewood Drive, which has underground access tunnels leading to various points in the city. 
  • Fred Franheur begins a series of on-air editorials against the new Avatar team.
  • February: The new team debuts, failing to stop the theft of the Great African Emerald at the hands of The Mastermen (Snipe, Napalm, Infinitum, Tachyon and Scarlet Knight.) Roving reporter, Max Reynolds, makes a nuisance of himself asking them if they are now a team and just why weren't they at all effective.  A sudden earthquake interrupts this interview.  The source of the quake is located near Sujay's workplace, the New Auckland Computer Research Center, where there is a giant, is a hole in the ground.  After fighting and defeating a group of pale super-humans at the mouth of the hole, the team goes underground where they find a network of caverns.  A truck filled with recently captured humans, chained together, flees from Avatar down one of these caverns.  When Avatar locates the truck, they also find more of the pale super-humans, many of whom seem to be wearing 1960s style Chess uniforms.  Among them are equally pale slaves in more modern dress.  The leaders of this rabble are a couple, also clad in Chess uniforms, who claim to be the King and Queen of Chess.  The King is a hulking,  deformed figure who has great strength but little intellect.  The Queen is a tired looking figure, who demonstrates sorcerous abilities.  Avatar attempts to free the slaves and are attacked by the King and his minions.  During the battle, the Queen casts spells on both Juice and Mobius, changing them into stone statues.  However, the fighting, during which Thud is throwing granite thrones, destroys a support wall of the cave, causing a cave-in and forcing a retreat by all parties.  The King and Queen are apparently buried in the cave-in.  Hopscotch frees the slaves and drives them out of the cavern, while Thud protects the Mobius and Juice statues with his own body.  The statues are dug out of the rubble, as are some of the King's minions, but there is no sign of the actual King and Queen.  Many questions are left unanswered.  It is doubtful that the couple were really the King and Queen of the Chess organization, but who were they and what happened to their bodies?  How and by whom were the series of caverns dug and how long had they been there?  Why were the minions wearing Chess issue uniforms?  And is Mobius and Juice's condition permanent?
  • With only two active members left, Avatar III seeks out the help of Gizmo.  After a short time he agrees to join them and reveals his identity as local computer scientist Robert Shillingsburg. 
  • March:  Juice awakens from his experience as a stone statue and is immediately sued on a local television program, Citizen's Court, for endangering the freighter on which the African Emerald had been transferred.  He wins and soon after encounters Infinitum, who learns from his mind much more about Avatar III than they would have her know.
  • A week later, the team is called to crippled philanthropist, Xandar McDougal's island and offered $10 million to investigate some strange happenings in his castle in England.  While there, the team is mystically sent back in time to medieval times.  There, Juice meets a young Xandar McDougal, who he sees hamstrung.  Hopscotch encounters a past version of Snipe.  Thud encounters the same Scarlet Knight as he did in the present.  Gizmo finds a large emerald.  They all come together to fight druid elementals and then return to 1991 with the emerald intact.  Xandar pays them and refuses to answer any questions.
  • Late March:  Mobius awakens from his stoned state.
  • April:  Gizmo leaves the team to continue his studies in Texas.
  • While investigating a series of criminal deaths, Avatar III encounters Officer Bob Crenshaw on stake-out.  They hit it off right away and he lets it slip that there is a group calling themselves The Canons, (Wraith, Dagosh, the Bondsman and Shaddo,) who are attacking and killing criminals.  After meeting members of The Canons, Avatar becomes embroiled in a three-way fight between them and The Mastermen in an alley beside St. John's Catholic Cathedral, in down-town New Auckland.  During the fight nearly every member of Avatar is rendered unconscious except for Hopscotch, who was in pursuit of Dagosh, and Thud who stayed behind to deal with Infinitum.  In a misjudgment of his own strength, Thud accidentally kills Infinitum.  When the media arrive and his teammates awaken, he blames her death on Wraith.  Infinitum's body is later stolen from the New Auckland coroner's office.  Shaddo is jailed and eventually sent to the Citadel Maximum Security Prison.
  • Due to his affinity for the team, Officer Bob Crenshaw is promoted to Detective and placed in charge of dealing with super-human activity in the city.
  • Summer:  The team has to defend Xandar McDougal's island from attack by Chess forces.  Xandar is not forthcoming with information about the reasons behind the attack.  After the battle is finished, the team demands that he tell them something due to the fact that they know he is older than he seems to be as they saw him when they visited the past.  He agrees that he is more than he seems and quickly turns into a bird and flies through a nearby open window.
  • SILO Labs opens a facility in the wilderness of Alaska.  Its function is not announced to the general public.
  • Dr. Barrett Falstaff manages to steal a set of force field system designs from SILO Labs New Auckland.  He uses these to create the F.I.S.T. suit for the SuperCops program.
  • The Tentriconians return to collect the 5thMatter they left behind, despite the fact that it is currently being used as Juice's body.  He is subdued, kidnapped and carted off into the cosmos.  After awakening and figuring out a way to communicate with them, Juice explains that he is an intelligent creature and that he wishes to continue living.  They point out that his body is very unstable, which is unusual for a mind-transference case such as this.  In their experience, 5thMatter must be completely stable in one given form for it to be able to hold a consciousness for extended periods of time.  In instability cases, the body usually explodes after a period of days killing the transfer-patient.  After a few minor tests they are able to reshape and stabilize his body so that it is less likely to explode.  They promise to continue watching him.
  • May: AC Press obtains the license to produce an Avatar III comic.
  • June:  While investigating reported ghost-sightings at the St. John's Catholic Cathedral, Juice: The Energy Guy encounters two super-powered youths in the alley beside it.  One of them, (whom Juice later dubs "Bitch Kid",) seems to have the ability to create convincing illusions, which he uses to befuddle Juice.  The other, ("Ghost Kid",) appeared very ghostly and had the ability to form invisible walls of force.  At the conclusion to the incident, Tachyon appeared and after a brief battle with Juice, flies away with the two boys.  Years later it is learned that the actual names of Bitch Kid and Ghost Kid are Hughnen and Ephemeris.
  • August: Bluestreak (Billy Moody,) a speedster hero, appears in New Auckland and begins fighting crime, coming to the attention of Avatar III.  They keep an eye out for him, which is not easy considering his speed.
  • Reports of four new black heroes begin coming to the attention of the media.  It is uncertain whether or not they are a group, as they are never seen together but are often seen within minutes of one another.  One of them allies himself with Bluestreak to stop a jewel heist. 
  • September:  Juice is given a small kitten for his birthday.  The animal resembles former British Prime Minister, Winston Churchill.  He names her after him.  Later this is revised to Winston Churchill: The Infinitely Bad Kitty.
  • New Auckland's Mafia leaders are being killed by a group called The Mercy Gang who demand that the remaining leaders relinquish control of their organization to them.  The Super Human Activities Commission send SHAC agents to aid the police in protecting the Mafia.  Avatar agrees to help and they ask Bluestreak to aid them.  Initially, he turns them down.  The Mercy Gang (Pain, Poison, Entropy, Trauma, Pestilence) do attack.  During the battle, Mobius is nearly killed by Trauma, who leaves him with a hand-shaped wound on his chest.  The rest of the team seems as though they may fall as well when Bluestreak arrives to help save them. 
  • Mobius was rushed to Mercy General Hospital, following the battle, where he was treated by Dr. Niels Farin.  They later learn that Dr. Farin is not a regular member of the hospital staff.  One week after the battle, Bluestreak is offered membership in Avatar III.  He suggests that they also consider another college-age New Auckland hero,  Skitso, (James Martin.)  It is learned that Skitso's four super-powered personalities, that manifest in physical form rather than mental only, are the mysterious black heroes reported by the media.  He too is accepted.
  • While on patrol, Quartzman Marcus Hammack encounters Hermes, the leader of a group of terrorists, one of his world's few remaining criminals.  The pursuit of Hermes' airship leads over the Norfolke University campus, past an historic stone tower that, unbeknownst to them, is also a dimensional node.  Hermes' ship is swallowed by a sudden dimensional rift and Marcus, clad only in his Quartzmen Guard armor, flies in after him. 
  • On the New Auckland University campus, at the Pinnacle, a dimensional rift opens depositing Marcus Hammack into our particular parallel earth.  In a state of shock and confusion at his strange new surroundings, Marcus flies away from New Auckland, taking refuge in the barn of a farmer and his family.  He is discovered and befriended by the family, who provide him with enough of a sample of English that his crystalline armor can begin to assemble a translation code.  Days later, the code is downloaded directly into his Marcus' brain enabling him to speak English, albeit with a country accent.  After setting his armor to self-sustained power, granting him a more limited range of abilities than he had at home, Marcus attempts to locate Hermes' physical signature, stored in his armor during the earlier pursuit.  The nearest match leads him back to New Auckland, to the home of Dr. Thadeus Glass.  After days of covert observation, Marcus realizes that Dr. Glass is actually Hermes' counterpart, not Hermes himself.  During this surveillance, his armor's sensors detect an invisible man leaping over Dr. Glass' back yard fence.  Doing his duty as a Quartzman, Marcus attacks the invisible figure, beating him into unconsciousness, at which time the man regained invisibility, revealing Hopscotch.  The association with Avatar exposed and a respectable fight demonstrated, introductions are made.  Marcus doesn't mention the Glass/Hermes connection, but does reveal that he is from a parallel earth.  Dr. Glass suggests he enroll at NAU to gain knowledge of his new home and its technology and join Avatar to continue his role in law enforcement.  Marcus joins and is dubbed simply Quartz.
  • October:  While Mentor is out of town, Avatar III is asked by Bob Crenshaw to see if they can help his son, Willy, who has been experiencing bad dreams about a being called the Bogeyman.  Willy has been hospitalized due to actual cuts sustained during sleep, supposedly from the Bogeyman's claws.  Avatar discovers that the Bogeyman is real and are confronted by him.  An old woman called Madam Z arrives and tells them that the Bogeyman has escaped from imprisonment and has bound the only being capable of stopping him, the Sandman.  She says that if they will bring Willy to her harbor district antiques shop, she can protect him while they venture into the dream realm and free the Sandman.  Ultimately they are able to do this.  After they leave, they forget much of what happened.  Whether this is an effect of the dream-realm or Madam Z is not obvious.  Later Mentor seems worried when they tell him what they do remember.   He is not certain why this worries him.
  • Avatar decides that it would be good to have some of the other local heroes as possible allies in case the Mercy Gang return.  Under consideration are Pinpoint (martial artist/energy blaster,) Raptor (weapon toting, armor-wearing, violent type,) Flashpoint (sultry pyrokinetic,) Pooka (can summon a giant invisible Teddy-bear to do her bidding,) and ShadowBlade (a guy with a big sword.)  Skitso and Bluestreak knew of and had met several of these and were uncertain about others.  It was decided to secretly observe the prospective members for a few weeks and to, if possible, meet with them. 
  • Flashpoint, after much coaxing, agrees to occasionally work with them provided they stop hitting on her.  Thud, horrified at Raptor's unnecessary use of violence (which, the team thought, must have been truly extreme if it turned Thud's stomach,) and decided against talking with him.  During the observation period, ShadowBlade was killed while attacking chemical-gun wielding Chess agents.  Pinpoint balked at the idea of Avatar calling them a bunch of "goody goodies."  But after talking to Mobius, he agreed to consider it. 
  • November:  The comic-book adventures of Avatar III hits news-stands.  It's an instant success.
  • Feedback, a French Mercenary, arrives in New Auckland pursuing a group of jewel thieves called Rapier.  He asks to join forces with Avatar briefly in order to stop the group.  However, due to his impatience, Rapier is alerted to the group's presence and is able to escape, though not before Rapier member, Inferno, burns Juice severely.  Inferno later publishes an apology to Juice in the Meager Mercury.  Feedback leaves in disgrace, though whether this is because of his screw up this time or for the more general reason that he's a stupid Frenchman is not quite apparent.
  • Police Detective, Harvey Cunningham, transfers to New Auckland Police Department.
1992—
  • Ireland: Irish Catholic hero, Leprechaun, begins a partnership with Protestant hero, Shillelagh, as an example to their nation.
  • February:  Avatar III aided by new member Pinpoint, and Huntsville, Alabama based hero, Orb, come together to guard a witness transport caravan traveling from Huntsville to New Auckland.  It is attacked by Chess-team, The Deadman's Hand.  Mobius ruthlessly mind-rapes a Chess agent, putting him into a coma.
  • March:  The SuperCops, (F.I.S.T., Mace and W.A.S.P.,) make their public debut in New Auckland.
  • April:  Calhoun is freed from captivity by the Spirit Syndicate wise one called Bisley.  He recovers in power and forces his way through Madam Z's mirror and into the Earth plane.  He immediately goes to London where he begins a mirror pattern of six killings matching his Jack the Ripper murders.
  • In California, Stone begins having dreams of the past and begins to have long sitting sessions on a secluded beach.
  • Shiloah Soaring Dove too begins to have dreams.  He realizes that Calhoun has returned and makes plans to destroy him.
  • May:  Calhoun begins a series of signature killings along the east coast.  He is trying to spell his name in the hope of attracting Avatar and Soaring Dove.
  • May 21: Juice "killed" mysteriously.  Parts of him are found and one of the parts is taken to SILO Labs for help.  Dr. Sylvia Nelson, from SILO: Ames, is transferred to New Auckland to assist.
  • The other portion of Juice's 5thMatter is found by three children (Geoff, Kelly and Brian,) who begin feeding it as a pet. 
  • June: The Sprit Syndicate soldier Bisley pays a visit to Madam Z.
  • Skitso is damaged by a mental attack from Calhoun.  His personalities briefly merges into one composite personality. 
  • Final battle with Calhoun takes place.
  • Dr. Barrett Falstaff, regional director of SILO Labs in Albuquerque manages to receive a sample of 5thMatter from Juice.
  • July:  Skitso forms a fourth personality known as Impulse while on vacation in Japan. 
  • Avatar III teams again with Orb to defeat a Druid-created earth monster.  During the battle, Bluestreak accidentally kills one of the Druids. 
  • That night, a mysterious battle takes place on Xandar McDougal's island between the remaining members of The Mastermen (Tachyon, Scarlet Knight, Snipe, Napalm, Hughnen and Ephemeris,) and unknown Druidic forces.  Napalm is killed in this battle but Xandar and the rest of his team escape. 
  • September:  Avatar III works with solo hero, Aura, who they trust with their identities due to the fact that he attends school with them and is friends with Joe.
  • While working with local hero, Raptor, Bluestreak is arrested by the SuperCops on the charge of murder.  He spends some time in jail awaiting trial but is eventually released on bail to live under the guard of Avatar. 
1993—
  • January:  Newly elected President, Bill Clinton, appoints Stephen Hanna as the head of the Super-Human Activities Commission.  (SHAC)
  • Surge II, son of the original Surge, joins The Angels.
  • Autumn:  While investigating strange activity in the city's power systems, Juice discovers that he has the ability to shape-shift into other people for brief periods of time.  He is not very good at controlling it at first, but begins practice in earnest.
  • The Mercy Gang appears at a ceremony at Champs stadium and kidnaps Hopscotch, Mobius and Aura.  The rest of Avatar is lured to a warehouse where the Mercy Gang attempts to pit them against the Chess enforcers, the Canons.  During the fight, Flashpoint is wounded by Mercy Gang member, Poison, and Juice is forced to leave the fight to get her to a hospital.  Hopscotch and Mobius manage to escape the Mercy Gang's clutches and help in the fight, but Aura is teleported away by the Mercy Gang and presumed to have been killed, the usual fate of their victims.  Days later, Flashpoint announces her retirement from crime-fighting.
  • October: Gareth Marter, a.k.a. Mister Fear, dies of natural causes.  Leadership of London Hill falls to Sly Peter Devlin.
  • The Mercy Gang are lured into an ambush by Avatar and the police.  During the battle, Mobius sustains the second of his hand-shaped wounds from Mercy Gang member, Trauma.  However, with the help of the SuperCops, Avatar emerges the victor and the Mercy Gang is finally captured.
1994—
  • London Hill agent, Morris Gleason, disappears from his station in Langley, Ohio.  Sly Peter Devlin dispatches Bizmarck to replace Gleason and investigate his disappearance. Bizmarck arrives and soon meets one of Gleason's associates, Trashman (Rick Patterson) and learns that he is a resourceful ally to have in a city such as Langley. 
  • In New Auckland, Chess agents begin turning up dead, often around the harbor and warehouse district.  Some of them have been turned into stone or other inanimate objects and then smashed, others die from deep claw gashes or after being horrifically mangled, presumably by a large person of tremendous strength. 
  • June:  In New Auckland, The Subterrans return!  The self-proclaimed King of Chess, along with his minions, show up during a New Auckland Champs night game, at Champs Stadium, and begin attacking spectators and players alike.  Coincidentally there to watch the game in civilian garb, the members of Avatar duck out in the chaos, change, and come back to kick some subterran ass.  While fighting, a new hero, who had also been at the game in civilian identity, shows up to help.  His name is Tempo and his is dressed in a garish circus costume that would blind Rip Taylor.  He has the power to alter the time-stream for individual people, either speeding them up or slowing them down.  Also during the fight, Mobius mind-scans the King and learns that he and the Queen were former members of Chess from the late 60s.  The King was actually a lower-ranking Chess agent who was having an affair with the wife of the local Chess branch's Bishop, (i.e. the Queen.)  Their affair was discovered by the Bishop, who ordered that her lover undergo one of Chess's early, horrifically-unsuccessful experiments in super-human engineering. This changed him into the hulking, deformed creature of today.  The Bishop's wife freed her lover and some of the other victims of failed experiments then changed all of the attending scientists into stone and smashed them.  The group then escaped, taking refuge in a series of unstable caverns Chess had dug in the 50s to use as a potential base, setting themselves up as rulers.  They soon began kidnapping normal humans from the surface to serve as slaves, pets and as another source of food.  The King and Queen even raised children together, all of whom were quite powerful mutations themselves and who grew up to join the King's minions.  During their earlier encounter with Avatar, the Queen was injured during the cave-in and took a long time to recover.  It was she that ordered the King's attack on the stadium, but for what reason is not clear.  Avatar manages to defeat most of them, and capture the King, thanks in part to Tempo.
  • The attacks by subterran forces turn their attention to Avatar itself, in revenge for capturing their king.  However, the attacks suddenly cease after the Canons break into the New Auckland County Jail and kill the King.  Avatar arrives in time to see the Canons leaving the prison and attempt to fight them, but the Canons escape easily.  Why the Canons would want to kill the subterran king is a mystery.
  • July:  Mr. Ng sends John and Billy-Bruce Busby to find and stay with Gleason, in Langley, Ohio, until he can return to them.  However, instead of Gleason, they find Bizmarck, who takes them under his wing out of a sense of responsibility to his mentor, Gleason.  The two acquire jobs; Billy-Bruce as a mechanic and John at a gun store. 
  • Chess related gang activity becomes a problem in Langley, and Bizmarck, Trashman, Tire Tool (Billy Bruce Busby,) and Plastique (Jimmy Busby,) begin fighting it and searching into its causes.  Meanwhile, the local Native American population become restless and a violent faction of them declare that they will soon drive the white man from their ancestor's land. 
  • Bizmarck meets and befriends the assistant to the Langley District Attorney, Kira.  She aids him in information gathering.  She is also associates with another of Langley's costumed crime-fighters, the mysterious Midnight. 
  • Plastique is captured by government agents after they discover wrong-doings at the gun-store he works at.  Tire Tool is captured trying to rescue him. 
  • Neshoba, a Choctaw Indian from Mississippi, begins following Bizmarck around.
  • Midnight calls a meeting of the city's heroes to try and organize against the gangs.  Neshoba arrives and introduces himself.  They form The Gangbusters.  Membership includes, Bizmarck, Trashman, Midnight and Neshoba.  However, before this group can do anything, Neshoba and Midnight mysteriously vanish.
  • Tire Tool returns, claiming that the government transport taking him away was ambushed by Chess and in the ensuing battle, he was able to get away.  He figures that they each thing the other has him.
  • Summer:  SILO Special Operations Team begun in Albuquerque.  Members include Slob, Gizmo, Impact. One of their first missions sends them to New Auckland, where they briefly encounter members of Avatar who mistake them for villains until Gizmo reveals his presence and explains the situation.  Juice and the amorphous hero Slob feel an odd connection between them that neither can fully explain.
  • Quartz leaves active status with Avatar III and goes to work for SILO Labs at their secretive Alaska branch.  There they promise to help try and send him back to his own dimension in exchange for the opportunity to study his crystalline armor.
  • In New Auckland, Skitso undergoes a startling change when his various multiple personalities merge into one composite personality called Gauge-a gun toting crime-fighter.
  • September:  Phillip Durmont and six London Hill agents loyal to him murder Sly Peter Devlin and seize control of the organization.  Devlin's death is played off as an accident. Communications breaks down for nearly a month during which Durmont-loyal agents are dispatched to discern the loyalty of the various field agents on London Hill payroll. Mossley is sent to Langley where he attempts to learn Gleason's whereabouts.  After learning that Bizmarck does not know, Mossley decides to kill him.  Bizmarck uses the powerful fields of unluck present around them both as an offensive weapon, resulting in a time-rift that sends him back in time seventy years to 1924.  Mossley, Tire Tool and Trashman engage in battle.
  • October:  Gleason, with the aid of Future Bizmarck, overthrows Phillip Durmont and his cronies.  Durmont is able to escape with a number of London Hill's files and tomes, including all of their information concerning The Ten.  Durmont flees to France where he and his allies form The Durmont Collective. 
  • October:  Dr. Wasp, a villain previously believed to be fictional, arrives in New Auckland, from England, clutching a copy of the Avatar comic book depicting Avatar defeating a character called Dr. Wasp.  He begins attacking the AC Press offices until Avatar arrives.  He demands that they fight him due to the insult dealt to him by his fictional representation defeated.  They agree, only after he threatens the innocent people in the building and royally clean his clock.
  • The Mercy Gang escape from Citadel Maximum Security Prison.  They are aided by a mysterious sixth party.
  • November:  With the departure of Quartz and Pinpoint and the upcoming departure of Bluestreak known, Tempo (Matthew Ellis,) is invited to join Avatar III full time.
1995—
  • January: Bluestreak begins a co-op job with a chemical company in a neighboring town.  His heroic activities are cut back considerably by his workload.
  • Phillip Durmont, fresh from his escape, begins kidnapping the members of the Ten, including Backstab, Barbarian, Black Champion, Scarlet Knight, Sinbad and Snipe.  Madam Z, Kindred Spirit and London Hill New Auckland agent, Julian Abercrombie warn Avatar III of Durmont's plan to use The Ten and their weapons in a mystic ceremony designed to plunge the Earth into a time of magic.  After failing to prevent Hopscotch's capture, the remaining Avatar members, (Mobius, Juice, Thud, Tempo, Gauge,) journey to Ireland where they join forces with Ten member, Shillelagh and his partner Leprechaun as well as with Colombian heroine, Longbow, and Seattle crime-fighter, Spearhead, also members of the Ten.  With Kindred Spirit's help they are able to locate Durmont's base in France where the Ten were being held.  Durmont foresees their rescue attempt and escapes, setting a few of his demonic allies to destroy the members of the Ten he had captured.  Scarlet Knight, Snipe, Black Champion and Sinbad are killed by them, but the other members are saved. 
  • April:  Strange events begin happening in the sky over the Atlantic ocean.
  • May:  SILO Labs-Alaska Branch-finishes work on Project Dream-a prototype machine capable of spanning dimensional realities.  They discover a method for sending objects and people into other dimensional realities and, potentially, through time itself.  Their hope is to find a way to use this project to send Quartz home.  The scientist who created Project Dream, Dr. Small, vanishes through one of his rifts and is presumed dead.  They discover that the New Auckland area is an easier destination to get a lock on (due to the Pinnacle Node.)  Two teams of scientists, one with Quartz as a member, are sent through to the year 2010 in what they believe is our earth's future.  Only the team's beacon bracelets return. 
  • SILO Labs Security Chief, Lennard, is kidnapped, apparently by the Chess team Rapier.  Avatar III is called in to investigate it and are also told of Quartz's disappearance.  They offer to go through the dimensional rift and attempt a second rescue mission. 
  • Arriving at SILO Labs Alaska, they are told that an intruder has been captured sneaking around the base.  He is a costumed hero called Wavefront, (Marcus Vowell,) and he offers to help them on their mission.  After a confirming scan by Mobius, they agree and go through the rift, having the machine set to return them to the present automatically in three hours. 
  • The team finds themselves in a desolated section of the quad of NAU near the Pinnacle.  A battle is being raged between human freedom fighters, (wearing an odd