AVATAR DATABASE
M-R
MACE
Identity:  Thomas Hudson. 
Affiliation: SuperCops
Former S.W.A.T. sergeant.  Is the leader of the SuperCops.  Has a battle suit and wields an electro-stun mace created by SILO Labs Albuquerque branch.  Is a stickler for going by the books.  (See: SuperCops; W.A.S.P.; F.I.S.T.)
MADAM Z
Identity: Unknown
Known Aliases: The Old Woman, Omega, Ms. Zeddie.
Affiliation: The Higher Power.
An information-broker about whom very little definite information is available.  It is known that she is very old, perhaps even unnaturally so.  It is known that she used to be known as Omega, which is the name she gave Avatar I in 1924 while helping return an associate of theirs named Bizmarck to his own time period in the future.  It is known that at that time her antiques shop home was located in down town New Auckland.  It is known that at some point later it moved to the harbor district of Wellington, as this is where it was located when she aided Avatar II capture Calhoun in 1961.  It is known that she is at least mildly telepathic.  It is known that she has the ability to see multiple possible future events, though by her own admission her powers have grown dim as of late.  It is known that she was once a member of Drenn's Higher Power alliance, that she was Drenn's lover and that she appeared much younger at that time.  It is known that she aided in Mologox's death while with the Higher Power.  It is known that in 1991, she came to the aid of Avatar III in their fight against the Bogeyman.  It is known that she appears to have the ability to send people into other-dimensional realms via the multitude of mirrors located in her shop's Infinite Hallway.  It is known that she aided them again after Calhoun was freed from his imprisonment in 1992.  It is known that various cosmic organizations would love to know where her shop is located and that it is very difficult to find unless she wants you to.  It is known that she and Stone know one another from some point in the past.  It is known she has a faithful dog named Ursa.  And in 2003 it was revealed that Madam Z has only two more years to live. (See: Ursa, Drenn, Jacob Sand, Lady Gothica, Kindred Spirit, Higher Power, Bogeyman, Mologox, Avatar III, Calhoun; Bisley, Bizmarck.)
MAFIA (NEW AUCKLAND)
When Chess left New Auckland in 1969, due to the efforts of Avatar II, a new league of crime syndicates moved in to take their place.  Run by the Benevedes Family, the new mob established a presence and was determined never to give it up.  Even the efforts of the Eastern Angels proved ineffective in combating such a non-super-human criminal element that was far more experienced at their job than the former West Coast crimefighters were at stopping them.  For nearly ten years the crime families of the various international syndicates and cartels ruled the underworld and waged war on one another for control of drug trades, etc.  The Benevedes family had seniority in the city and their local leader was Don Lasco Riscili, of the old country Riscilis.  In a move criticized by many, Lasco made his own sons cappos.  In 1985 Chess re-appeared on the scene, causing the crime-lords to rethink their strategy.  Soon battles between the underworld and Chess began, with Chess usually coming out on top.  In order to combat this, the syndicate leaders met and agreed to pool their efforts to wipe Chess out.  Other cities under their control were at odds with Chess and a new order of crime had to begin.  Like their predecessors of the 20's, they called themselves Mirage.  They were mildly successful in thwarting Chess, but infighting and opposition from the police and Avatar III hampered their efforts.  In 1991, the Mercy Gang arrived in New Auckland and declared openly that Mirage, and thus the criminal underworld, would now be under their control.  The crime lords, of course, refused and were met with death through attacks by the Mercy Gang.  Soon the lords and dons turned to the police for protection.  The police attempted to help them but none could stand against the Mercy Gang and many police officers lost their lives. S.H.A.C. was called in as were the heroes of the cities.  None of their efforts seemed to matter.  Eventually the crime lords relented and gave control to The Mercy Gang.  (See: Chess, Spirit Syndicate, Mercy Gang, Avatar III.)
MARCO POLO
Identity:  Drew
Affiliations: Crescent City Four
Marco Polo is the name of a vigilante in Crescent City, Louisiana who has sound-based powers.  (See: Crescent City Four.)
MASTERMEN
During the mid-1980's, Xandar McDougal came to the realization that his knowledge, though extensive, centered primarily on the mystical and not the technological.  Desiring to expand his horizons and have a little fun, he decided to infiltrate the recently returned New Auckland Chess Board.  He took the name Overman and used his mystical influence to secure himself a place as a knight.  At first he served as a strategist, designing crimes and heists in exchange for access to Chess's considerable information coffers.  When the fabled mystical Emerald was unearthed in Africa in the late 80's he recognized its significance and value.  In order to keep in from falling into the hands of modern day druids, (whose goal to bring about mass-chaos by using the emerald to bring a mythological beast of biblical proportions into our world, was at odds with his own,) Xandar began making plans.  Through his Chess contacts, he hired an assassin named Snipe, whose skills at shape-shifting and invisibility he knew he would need.  Xandar then hired the help of a twelfth century knight whom Xandar happened to have inadvertently freed simply by existing.  One of his hireling Chess pawn's called Napalm joined in as well.  Rounding out the team were Infinitum and Tachyon, two other-dimensional beings trapped in our own dimension by way of the Pinnacle.  He called them The Mastermen and used them to steal the African Emerald.  They remained knights in Chess for a number of years.  Xandar continued to use his mystical abilities to influence Chess from within and gain services he would otherwise not have received.  Finally, a regional Bishop learned of this and tracked Overman to his identity as Xandar.  Xandar decided to sever all ties to Chess.  He then recruited the aid of two children, one apparently a ghost and the other a child with the psychic ability of illusion.  (See Ephemeris and Hughnen.)  As he was retrieving them from the Cathedral in which they lived, The Chess enforcer team, the Canons arrived to destroy the Mastermen.   The two groups met in a three way battle that included members of Avatar III, during which one of the Mastermen, Infinitum, was killed by Thud.  (This was later blamed on one of the Canons.)  Xandar chose then to leave New Auckland with his team and used the Pinnacle to aid him in this.  This caused enough of a rift in the dimensional fabric that two men from an alternate earth were pulled through and sent to differing positions in our time-stream.  (See: Quartz, Hermes.)  Later, Xandar returned to New Auckland to halt the rituals of the modern day druids.  During the fight Napalm was killed.  In early 1995, members Snipe and Scarlet Knight were killed by demons summoned by Philip Durmont during his attempt to control the weapons of The Ten.  Remaining members include Xandar McDougal, Ephemeris and Hughnen.  In 1995, Xandar McDougal left Earth's normal dimensional reality while attempting to send Avatar III B into a safe realm in which they could exist without harming the dimensional fabric.  It is not clear if his disappearance was intentional.  (See: Mastermen individual entries; Avatar III, Avatar III Alternate, Chess, Canons.)
MCDOUGAL, XANDAR
Alias: Overman
Affiliations: Mastermen, Chess
Xandar McDougal is almost an enigma who has lived a long life in various stages.  He is also a being, known as the Overman, and directed a group of individuals known as the Mastermen.  As a child, Xandar was a member of a druidic cult in the dark ages.  His father lead the cult and was prepared to sacrifice his son in order to fulfill part of a ritual to bring a powerful being into our world.  Though he his hamstrings were severed by the druids, young Xandar's life was saved by what was believe to be a flying black demon who seemed to know him and told him he was destined for big things.  Xandar believed this.  As a result of the ritual, he found that he was now quite immortal.  Xandar's life from then till present is largely unknown, although now he is a very wealthy individual and famed international philanthropist, touring as a public speaker.  Xandar is seemingly confined to a wheelchair, though it is known that he has the ability to transform his body into that of a shark, a bear and a bird.  During the 1980's Xandar decided to increase his knowledge of technology.  To this means, he used his mystical power to insinuate himself within the New Auckland Board of Chess.  Chess, after all, had begun by scientists believing themselves superior and capable of running the world best.  He aided them in planning heists in New Auckland in exchange for knowledge.  In the late 1980's he learned of the excavation of an emerald of immense size in Africa.  Recognizing this as the emerald device from his childhood he sought to acquire it to prevent the rituals from being completed.  Xandar broke away from Chess when his Mastermen retrieved the Great African Emerald, which later set up an interesting time loop, as AVATAR traveled back into the dark ages to also retrieve this emerald--on request of Xandar, as this emerald was used in the ritual of sacrifice which he was trying to retrocognitively prevent.  As the Overman, Xandar had command of many powers of sorcery, also, he was able to change from his human form to the form of a bird, a bear, and a shark.  Recently, most of the Mastermen were killed or abducted following some event.  Xandar himself, has been greatly changed, as he now looks much older, and seems much less confident in himself.  In 1995, Xandar discovered that a version of Avatar III from another dimensional reality had been brought to our own.  Their presence, in addition to that of the normal Avatar's, was damaging the dimensional fabric and causing things from other dimensions to be pulled into our own through the Pinnacle node.  While attempting to use the Pinnacle to send Avatar III B to a safe dimension, thus ending the damage, Xandar too vanished.  It is not known if this was intentional.  His present whereabouts are unknown.  (See: Mastermen; Avatar III, Avatar III Alternate, African Emerald.)
MEAGER MERCURY, THE
Formerly the Auckland Aspirer, the Meager Mercury was one of media-baron Robert Meags Jr.'s newspapers.  Housed in the Meags Building until 1917.  Fred Franheur was a former employee who covered the super hero beat.  The Meager Mercury is currently New Auckland's finest newspaper. (See: Robert M. Meags Jr., Meags Building.)
MEAGS JR., ROBERT M.
Son of Robert M. Meags, a famed industrialist of the late nineteenth century, Robert M. Meags Jr. did not follow in his father's footsteps.  Instead he purchased a big city newspaper and turned it into a highly successful venture.  Soon he owned several newspapers along the east coast, including the New Auckland Paper, the Auckland Aspirer, which he renamed the Meager Mercury, relocating its publishing offices to his newly constructed Meags Building.  It was Meags Jr.'s intention to make the Mercury into the best paper on the entire East Coast, but his plan was side-tracked when he was called away to France by a journalist friend, Theodore Glassé, who had recently helped establish that country's freedom of the press policy.  Numerous other European causes occupied Meags attention for the next fifteen years.  During this time his American papers continued on their own.  Upon his return in 1896, Meags installed Glassé as his editor-in-chief of The Meager Mercury and began writing scathing editorials against organized crime in America.  Within ten years, these editorials began focusing on Mirage, who did not take kindly to them and began threatening Meags's life.  In 1917, after being saved from a Mirage attack by Avatar I, a grateful Meags gave Avatar full access to use The Meags Building as their base-of-operations.  He relocated the Mercury to one of his more recently purchased buildings and continued business. (See: Meager Mercury, Meags Building.)
MEAGS BUILDING, THE
It was upon the roof of this building that Jacob Sand first called together the heroes of New Auckland and upon that roof that the legacy of Avatar began.  The building was created to house New Auckland newspaper, the Meager Mercury.  In 1917 its use was offered as a reward to Avatar I for saving its owner, Robert M. Meags' life.  It remained their headquarters until 1927 when the group split up.  It was purchased by Dr. Gareth Marter in 1946 and renovated.  In 1948 it was donated to the costumed hero group known as Avatar II to serve as their headquarters until that team's split in 1972.  In 1973 it fell into the hands of the super-group called the Eastern Angels who disbanded in 1974.  In 1986 it was converted into a museum devoted to New Auckland /Wellington heroes.  Unknown to the general public, most of its security, communications and defensive systems are still on line and ready to be used in case of emergency.  (See: Robert M. Meags Jr., Meager Mercury, Avatar I, Avatar II.
MENTOR
Identity: Dr. Thadeus Glass
Alias: the Swashbuckler II
Affiliations: Avatar II, Avatar III
Status: Retired 
Operated from 1948-1955, 1959-1973, 1990-Present day.  Thad Glass was born in 1926 and grew up with a fascination with the heroes in his father's pulp fiction novels, which included the adventures of such real-life heroes as the members the 1920s team Avatar.  When Thad was twelve, he awoke one night to a commotion downstairs in the family home.  Going to the second floor landing, he saw his own father brandishing a pair of ornate fencing swords, using them to soundly thrash a burglar.  Thad deduced correctly that his father was  in fact the retired costumed adventurer, the Swashbuckler, former leader of Avatar II.  Thad began begging his father to teach him how to fence.  Initially reluctant, his father soon set up a rigorous training program for the lad and even had a small gymnasium constructed on their property.  Thad Glass did not actually begin his own heroic adventures as the Swashbuckler II until 1948, when he and three college friends-Peter Carter, son of the original Green Scorpion, who also used his father's heroic guise; Glennis Stewart as Bluebird; and Duncan Reed as Spider-Bat-decided to restart Avatar.  Soon, they had recruited other heroes, including Stone, FreezerBurn and Glass's younger sister Emily, who became Lady Blade.  After Freezerburn's death in 1955, Glass left the group and threw himself into his graduate studies.  During this time he met and aided a Japanese sword-fighting master, named Mai Takagi, who had pursued her brother's murderer to New Auckland.  The two fell in love, but were separated when Mai returned to Japan.  In 1958 Glass began privately investigating the Calhoun serial murders.  He continued this private investigation even after returning to Avatar's ranks full time in 1959.  The evidence he found seemed to indicate that the murders had something to do with Avatar I member, Jacob Sand.  No one had seen Sand since 1932 and the only person he had been told might know anything was an old woman named Omega who was likely dead.  In 1961 he finally told his teammates of his investigation and was surprised to learn that Stone knew of Omega's whereabouts all along.  After locating Omega and with the help of FBI Special Agent Shiloah Soaring Dove, they were able to track Calhoun to an abandoned building where they found that he was actually a disembodied, noncorporeal being who had possessed a local surgeon named Strommond and used his body to commit the murders.  Soaring Dove wished to kill Calhoun by imprisoning him in Strommond's body and then killing Strommond.  Swashbuckler and Avatar would not allow it.  Strommond escaped and was shot dead by the police as he fled the building.  With Omega's help, Calhoun was then imprisoned in a limbo-like dimensional realm.  Shortly after this Lady Blade, Green Scorpion II and Bluebird departed the team, but they gained a member in Soaring Dove.  Mai Takagi returned and took over as Lady Blade II.  She and Glass were married shortly thereafter.  Over the following years, Avatar declared war on Chess.  They did not succeed in destroying Chess but did make it unprofitable for them to remain in New Auckland.  After Chess had left, there was little reason to stay as a team.  Avatar II split up in 1972.  Glass took a job teaching history at New Auckland University. When Chess returned in 1988, Glass began looking to form a new Avatar.  It found him.  A student in his class named Sujay Shaunak, a gifted psychic who had been adventuring under the name Mobius, accidentally discovered Glass's identity and his desire to form a new team.  Shaunak confronted him with this and informed him that there were three other young local heroes coincidentally enrolled in Glass's 10 a.m. history class--Eric Fritzius, (a.k.a. Juice: The Energy Guy,) John Underwood (a.k.a. Thud) and Joe Evans (a.k.a. Hopscotch.)  Avatar III was soon formed, with Glass serving as the group's Mentor. (See: Avatar II, Lady Blade I, Lady Blade II, Avatar III.)
MERCY GANG, THE
A group of ruthless, super-powered individuals responsible for the deaths of twenty New Auckland Police officers and countless civilians.  They seized control of all of New Auckland's crime families and thus the underworld in 1991.  A war with Chess over who controlled the crime in the city ensued with many skirmishes between the two occurring.  In 1993, the Mercy Gang kidnapped Avatar III team-member Aura, in an effort to lure Avatar to their demise.  However, their scheme was partially thwarted when the Chess team The Canons arrived at the same warehouse they were to battle Avatar in.  the Mercy Gang escaped, with Aura.  Later in the year, Avatar attempted to lure Chess into an ambush, but got the Mercy Gang instead.  Due to several screw ups beyond the control of the Mercy Gang, and due to cooperation between Avatar and the SuperCops, the Mercy Gang was finally captured.  They were imprisoned in Citadel until they escaped in late 1994 with the apparent help of Aura.  In August of 1995 they appeared again in New Auckland, ambushing Juice, Gauge and Pinpoint.  They were aided by Aura, apparently a recruited member.  Their success was prevented by the timely intervention of the Chess team, Rapier.  Their current whereabouts are unknown.  Members: Entropy, Pain, Pestilence, Poison, Trauma and Aura.  (See: Entropy, Pain, Pestilence, Poison, Trauma, Aura, Avatar III, Citadel.)
MIDNIGHT
Identity:  John Harmond
Affiliations: Gangbusters
Midnight is a self-styled protector of Langley Ohio.  He has an intense hatred for drug running/dealing and uses smoke grenades in conjunction with Infa-Red goggles to bring the dark of night upon the drug vermin of the city.  Vanished shortly after teaming with other local heroes to form the Gangbusters.  Current status unknown. (See: Gangbusters.)
MIRAGE
Status: Destroyed
Precursor to Chess.  Originally a loose confederation of crime-bosses of the New Auckland area in the 1920's, Mirage became, for a brief time, one of the more powerful crime organizations on the East Coast.  Their greatest adversary were the men and women of Avatar I.  Much of Mirage's early activity concerned itself with bootlegging until prohibition was repealed in 1933 by the twenty-first amendment.  By this time some of the members wished for Mirage to branch out internationally for various causes, not the least of which was the proposed support of Germany's Nazi party.  Such issues continued to divide the members until one of them, Mr. Toshi, announced that he was an emissary from a criminal scientific organization known as Chess.  It was the wish of Chess to use Mirage as the basis for an American Chess Board.  The majority of the members of Mirage declined this and were then removed from office during a violent demonstration of Chess capabilities.  The surviving members hastily agreed to help and thus Mirage was no more and Chess ruled supreme.   (See: Avatar I, Chess.)
MISTER FEAR
Identity: Dr. Gareth Marter
Affiliations: London Hill, Avatar I
Status: Deceased
Operated as a super hero from 1924-1936.  As leader of London Hill from 1940-1993.    Was recruited at a very young age, by the mysterious Mr. Osgood, to be an agent of the ancient cabalistic society known as London Hill.  As a fully educated and trained agent, Marter called himself Mister Fear, relying on his imposing presence and knowledge of psychological tactics to aid him.  In 1923, Marter journeyed with his sister, Penelope, to New Auckland, Virginia, where he became a college professor of psychology at New Auckland University.  But as Mister Fear he investigated the criminal organization known as Mirage, halting their plans at every opportunity.  This brought him into contact with the heroic group Avatar whose ranks he joined in 1924.  There he met Aladdin, a member of The Ten, whom he educated about the mystical origins of that group.  When the group split in 1927, Mister Fear returned to England in the company of Aladdin.  Soon Fear was back at work for London Hill.  He was useful during World War II in intelligence gathering for the allied forces as well as in halting Adolph Hitler's occult experts efforts.  When Mr. Osgood was killed during a German bomb attack, Marter was forced to assume control of London Hill.  He and his fellow agent Sly Peter Devlin rebuilt the organization after the war and took it further from its espionage ties and returned it to its mystical roots.  Marter remained London Hill commander until his death in 1994.  (See: Avatar I; London Hill; Mirage; Osgood; Sly Peter Devlin; Aladdin; The Ten.)
MR. MERCEDES
Alias: Monseur Mercredi
Affiliation: Durmont Collective
A master houngan from Haiti.  He lives near Crescent City, LA, where he has access to a stable dimensional rift leading into the same realm that powered the black magick of the houngans of Haiti that menaced Mossley and Bizmarck in the 1980s.  He is responsible for fishing Mossley's torso from the rift and reanimating it. (See: Durmont Collective, Bizmarck, Mossley, Crescent City Four, Crescent City.)
MOBIUS
Identity:  Sujay K. Shaunak
Affiliation: Avatar III
From his late teens on, Sujay Shaunak realized that his mind was different from other minds.  He gradually found that he was capable of using the untapped 90 percent of his brain power that the rest of humanity could not.  His powers came into focus late in high school and he discovered he had the ability to see into the minds of other people, communicate with them at will and use this ability to influence them in a variety of ways.  Initially he was appalled that he was able to violate the minds of others, and he vowed never to use his powers unfairly or for personal gain, but instead for the good of his fellow man.  After enrolling at New Auckland University, he noticed an immediate increase in his level of mental power.  It became increasingly difficult to keep his abilities under control.  He often had to escape from the highly populated NAU campus, taking refuge in a small town nearby where he could practice his abilities.  Within a few months he was able to gain a higher degree of control of himself and set his mind to what to do with his ability.  New super-villains were beginning to pop up, injuring citizens and police alike.  Sujay decided he was he was tailor made to help stop this activity.  As New Auckland was always something of a haven for super-heroes, such as the two Avatar teams, Sujay decided that was the route to go. He bought his first gray cloak and became the costumed adventurer called Mobius.  He soon met other New Auckland crime-fighters, such as Juice.  And while absent-mindedly using his powers in history class, he discovered that his teacher, Dr. Thadeus glass, was in fact the former leader of Avatar II, the Swashbuckler.  He also learned that Dr. Glass suspected fellow classmate, John Underwood, of being the giant rock hero that had recently made the news.  Sujay confronted Dr. Glass about what he knew and proposed they begin a new version of Avatar, using local heroes Juice, Thud and finally Hopscotch with Dr. Glass acting as the team's mentor.  Unfortunately, Mobius time with Avatar was filled with pain and suffering.  Being one of the more physically vulnerable of its members, he often found himself in the hospital.  This had a darkening effect on Mobius mood and made his strategy against adversaries increasingly vicious.  His teammates began to notice this new darker behavior, especially after Mobius suffered a hand-shaped wound from the deadly Mercy Gang member, Trauma, and nearly died.  Only due to the efforts of a rather mysterious doctor named Niels Farin was Mobius able to survive.   In 1995, Mobius learned of a possible future in which he is blinded and goes insane, eventually arriving in a vegetative state.  He then seemingly devoted himself to avoiding this fate.  In the fall of 1995, SILO Labs declared war on Chess due to their kidnapping of SILO security chief, Lennard.  After a successful attack on Chess Headquarters, during which Mobius was pivotal, it was learned that while the other members of Avatar III were on Chess's hit-list, Mobius was not.  Mobius can link minds, allowing up to eight people communicate over a mental "mind-link."  He also can  create illusions directly into others' minds.  Other powers include Mind Control, Telepathy and powerful mental blasts.  Arguably one of the most powerful telepaths on the planet, Mobius has evolved from a very moral and honorable hero to a dark hero with few scruples.   Mobius wears a dark charcoal gray costume with a similarly colored cloak and hood. His hood covers his face, which is, in turn, covered by a dark full face mask.   (See:  Avatar III, Neils Farin.) 
MOLOGOX
Hails from the planet Lo.  Attained ascension over 2000 years ago.  At first, he followed the rules of the Ascended Masters by never harming other beings, especially his own kind within the Ascended and only using his abilities for good.  He grew to resent the rules, however, and slowly began to break them, he believed, in secret.  He came to view himself as a god and even took the name Mologox, which translates to God of Lo.  He soon began to abuse his power over the inhabitants of Lo and over the planet itself.  And for his amusement, he would grant limited amounts of his power to others, elevating them to Ascended-level but never giving them enough knowledge of their newfound ability to be of any danger to himself.  Other servants were actually once mortals of Lo who ascended on their own, only to be enslaved by Mologox.  One such slave was Portas.  Drenn, another of the Ascended, came to learn of Mologox's many abuses and attempted to draw this to the attention of the Ascended Masters to stop it.  They refused, citing their rule against interfering with another of their kind.  Drenn decided to use that refusal to his advantage and set out to stop Mologox himself.  Mologox learned of this, however, and sent his servants Portas and Sif to capture Drenn.  They followed him to Earth, where he easily dispatched them and escaped along with the young man who would become Jacob Sand.  Mologox searched for them for nearly 900 years before finally confronting Drenn in battle.  By then, their powers were more evenly matched, but Mologox got the upper hand by threatening Sand's life during the battle.  Drenn used much of his power to save Sand, sending him back to earth, then appeared to be destroyed by Mologox.  Mologox continued to abuse his power for the remaining centuries of his life, until, at last, sometime in the early half of Earth's 20th century, he was attacked by members of the Higher Power, including Jacob Sand, Lady Gothica, Kindred Spirit, Omega and the newly returned and sufficiently reenergized Drenn.  They fought off Mologox's minions until they were at last able to capture him.   With Omega's help, they trapped Mologox's consciousness within his body and severed his control of it, rendering him comatose.  Their original plan was to leave him in that state, allowing his former slaves to do with him what they would.  However, Omega opposed this at the last moment and opted to kill Mologox body, thus ultimately killing him.  (See: The Ascended, Calhoun, Drenn, Jacob Sand, Higher Power, Omega/Madam Z.)
MORGANSTERN, SUSAN
Affiliation: SILO Labs
Dr. Reed's secretary.  Chipper, wears glasses on a chain.
MORLAND, MARVIN
Affiliation: Virginia Bar Association
New Auckland District Attorney.  Defended Juice from endangerment charges.  Prosecuted Bluestreak on manslaughter charges.
MOSSLEY
Full name: Dominic Mossley
Affiliations: formerly London Hill, The Durmont Collective.
Began his career with London Hill in the late seventies.  He became friends with Bizmarck and Julian Abercrombi during their college years.  After graduating from London Hill training, Mossley was sent to Haiti as the regional agent.  While there he discovered that an ancient dimensional rift, though which sinister energy had been seeping for hundreds of years.  In 1983 he learned that the rift was being widened due to the rituals of Houngan masters.  Evil began to take hold in the country more firmly than before.  Mossley reported this and London Hill dispatched Bizmarck to help.  Another operative, Philip Durmont was in the area and came to assist as well.  After defeating the Houngan masters themselves, the four of them attempted to close the rift by destroying the rune-laden temple that held it open.  Creatures from the rift reached out and grabbed both Mossley, Bizmarck.  Bizmarck's shoulder was bitten by one of the creatures, while Mossley's legs were torn from his torso just before the rest of him was pulled into the rift.  When one of the lesser Houngans, named Mercredi, fell into the rift and grabbed onto Bizmarck's legs to keep from falling farther in, Durmont came to the rescue and pulled them out.  However, both Bizmarck and Mercredi were irradiated by the vile glowing energy from the rift.  Mossley was presumed dead but, years later, his torso was fished out of the abyss by Mercredi, now calling himself Mr. Mercedes and also now a private associate of Durmont.  After being pieced onto a new pair of legs, the reanimated Mossley was told that Bizmarck had done nothing to save him.  After Durmont took over London Hill, he sent Mossley to Langley to kill Bizmarck.  The resulting clash of Mossley's reanimating energies and Bizmarck's extreme unluck propelled Bizmarck back in time to 1924.  After quite an ordeal, he managed to return and deanimate Mossley.  (See: Bizmarck, Julian Abercrombi, London Hill, Durmont Collective, Mr. Mercedes.)
NAPALM
Identity: Unknown
Affiliations: Chess, Mastermen
Status: Deceased
Napalm was a surfer-dude gone horribly awry.  He had minor training in martial arts, and had a suit which allowed him to toss 'Napalm Balls' which exploded violently.  He also carried a 'brick-blaster' gun for use when fighting those immune to his blasts.  It is unknown as to why he was with the Mastermen, but is obvious that they used him whenever they felt they needed someone expendable.  He was killed during a still-unexplained battle on Xandar McDougal's island in July of 1992.  (See: Mastermen.)
NASTEN, MONICA
Executive producer for the WLAB News.  Is the only person who can keep Fred Franheur reigned in.
NELSON, DR. SYLVIA
Affiliation: SILO Labs Ames, Iowa
As a graduate student, she studied at the original SILO Labs installation in Seattle, Washington.  In 1988, after receiving her doctorate in genetics and physiology, she was sent to help establish the SILO Labs genetics branch in Ames, Iowa.  In 1992, she was temporarily relocated to the New Auckland branch to help study and cure Juice: The Energy Guy after his 5thMatter body was near-fatally damaged.  There she entered into a friendship with Avatar III team-member, Hopscotch, though it became quite strained after she was almost killed by Calhoun.  (See: SILO Labs)
NEON
Identity: Cedric Bascomb
Affiliation: Angels
Due to his technological-based costume, Neon can bend and shape light and sound so as to produce impressive illusions that are barely discernible from reality.  He can also divert light from striking his person, thus becoming invisible to those around him.  Joined The Angels in 1994.  (See: Angels)
NESHOBA
Identity: Robert Joseph
Affiliation: Gangbusters
Active ???? - Present. Robert Joseph is a full blooded Native American from the Choctaw tribe.  He is a former international mercenary.  Possesses many wolf-like characteristics; extra-sensory perception; heightened senses.  He is acquaintances with Bizmarck's associate, Howard.  He disappeared shortly after joining the Gangbusters in 1994.  (See: Gangbusters; Bizmarck; Howard.)
NEW AUCKLAND
A city in Virginia founded in 1766.  It lies on the southern coast of Virginia on the southern shore just below an inlet, across which rests its sister city, Wellington.  Throughout most of the twentieth century, super-heroic activity has repeatedly occurred here.  On the campus of New Auckland University is a dimensional node located in and around the Pinnacle Bell tower.  This node is repeated in all other-dimensional versions of Earth, though not always as a bell tower.
NEW AUCKLAND HEROICS MUSEUM
(See Meags Building.)
NEW AUCKLAND POLICE DEPARTMENT
Law enforcement agency for the New Auckland/Wellington area.  (See: Chief O'Mally, Bob Crenshaw, Harvey Cunningham, Matilde Brunheim.)
NEW AUCKLAND UNIVERSITY
Founded in 1905, New Auckland University is a liberal arts school allowing a diverse selection of majors.  Communications, computer science, psychology, history, engineering and fine arts are all areas of study which can be pursued there.  The Pinnacle Bell tower, located on NAU's quad, is actually a multi-dimensional node.  This node is repeated in all other-dimensional versions of Earth, though not always as a bell tower.  (See Pinnacle.)
NEWKIRK
Affiliation: London Hill
Operative of London Hill who was instrumental in overthrowing numerous Nazi operations during World War II while posing as a prisoner of war.  He has since retired and now runs a pub called Top's on London's Tensington Street.  Top's Pub is a front establishment serving as the main entrance for London Hill's catacomb headquarters, also called Topside.  (See: Topside, London Hill.)
NG, MR. 
Affiliation: London Hill
Vietnamese martial arts instructor for London Hill.  In the late 60s, during the Vietnam conflict, Mr. Ng returned to his homeland in an attempt to rescue his family from the violence there.  Upon returning to the village, he witnessed a lone American marine attempting to defend the people of his village from Viet Kong soldiers.  Both this Marine, John Busby, and Ng himself were unsuccessful in saving his family from death, and Busby was badly wounded in the process.  Ng took it upon himself to thank this marine, and secretly visited him at night during his recovery in a mobile hospital unit.  Over the course of days, they became friends.  Ng learned that Busby was angry with the government over the war and over a failed genetic super-soldier program they had put him through.  Busby's intention was to make it through the war alive and return home to his wife and farm in Arkansas.  Ng, having nothing left in his country to hold him there, agreed to return with Busby to the states.  Ng lived on a small patch of Busby's land and assisted in the farm work, occasionally returning to London to train new London Hill agents.  During one of those training sessions, Ng was introduced to a young man named Michael Bizmarck, who showed some promise as a fighter but had more attitude than was necessary.   After Busby's wife gave birth to sons Billy Bruce and Jimmy, Ng took it upon himself to help raise the children and teach them styles of martial arts he felt would suit their personalities.  It was eventually discovered that Busby had passed on altered genetic material caused by the super-soldier experiments to the kids and that they had superhuman abilities themselves.  Ng had some experience with this sort of thing, so this too became part of Billy Bruce and Jimmy's training.  In 1994, Ng received word that his old friend and leader of London Hill, Gareth Marter, had died and that his replacement, Sly Peter Devlin had suffered a suspicious death as well.  London Hill's leadership fell into the hands of Philip Durmont, who Ng knew to be of questionable character.  Before Ng could act on this information, he was paid a visit by a man in gray who told him that the government knew of the Busby sons' abilities and would soon be storming the farm to take them prisoner.  Ng, John and the kids rigged the farm with explosives, which they detonated as the black helecopters landed.  Ng then told the boys, who by now went by their nicknames of Tire Tool and Plastique, to go to Langley, Ohio, and seek out Morris Gleason, another London Hill operative, who would protect them.  Ng and Busby were thought to have been killed by government reinforcement troops, but were actually rescued by the man in gray and none other than Morris Gleason himself.  See the Gangbusters entry for the rest of the story.  (See: John Busby, Tire Tool, Plastique, Gleason, London Hill, Bizmarck, Gangbusters.)
NILAND, KELLY
Affiliation: Group H
The token female of Group H.  Kelly has known her friends Geoff and Brian since the three of them attended Codling Elementary School in the first grade.  They protected and fed a segment of 5thMatter during the summer of 1992. (See: Geoff Galloway, Brian Parker, Group H.)
NOVA
Identity: Daniel Kerr
Affiliation: Crescent City Four
Nova is a teleporter who has to expend great amounts of energy to teleport.  Any energy he doesn't use in his teleport is expelled as an explosion around him.  The farther he teleports the less excess energy there is to explode.  He is affiliated with the Crescent City Four. (See: Crescent City Four.)
NULL IMPS
Bloated slug-like creatures that have the ability to nullify mystical energy in their surroundings.  They are immune from this effect themselves and are thus able to use shape-shifting glamours to change their repulsive appearance.  They are a favorite of the Spirit Syndicate, and were recently used by the Durmont Collective during his attempt to kidnap all the members of The Ten.  (See: Spirit Syndicate; Mr. Ramond; Bisley; Durmont.)
OLSEN, FENELLA
Status: Deceased
Romance novelist who resided in Oneida, New York.  She was the author of the Lover's Leap series.  She was killed by Calhoun through the use of her literary agent, Manuel Stilson, who was later found dead.
O'MALLYMAN
Identity:  Senator Rupert O'Mally
Status: Deceased
Active in 1917.  Was a state senator in 1917 who believed that being a super hero would get him re-elected.  He took up the guise of O'MallyMan and managed to stop eight separate crimes, only one of which he had not previously set up for publicity's sake.  He was eventually killed while climbing a fire-escape when a woman whose window he had just passed shot him, thinking him a thief. (See: Chief Walter O'Mally.)
O'MALLY, CHIEF WALTER
Descendent of Rupert O'Mally.  Is the chief of police in New Auckland.  (See: O'Mallyman.)
OMEGA
(See Madam Z, Higher Power,)
ORB
Identity:  David Smith
Associate of Avatar III
A hero based in Huntsville, Alabama, Orb seems to have control over three small metal spheres that he employs for a number of effects, such as deflectors of oncoming attacks and as offensive weapons.  He first worked with Avatar III in 1992 when he accompanied a joint force of Alabama and Virginia police forces extraditing a high-ranking member of Chess to New Auckland for trial.  During this, Orb helped Avatar defend the caravan from a Chess rescue attack.  In 1993 he returned to New Auckland in his secret identity as a reporter for the Huntsville Times.  He aided Avatar as they fought a band of modern-day druids who had created a giant earth elemental that was moving toward New Auckland.
ORDER MAGESTIC
(See London Hill.)
OSGOOD, MR. 
Affiliation: London Hill
Status: Deceased
Mr. Osgood was leader of London Hill from 1893-1940.  He lead the organization away from its mystical roots and toward a more modern, espionage oriented form.  He was killed in a German bomb attack during the war. (See: London Hill.)
OTHELLO
Affiliation: SHAC, Pandora Project.
Othello was one of the first recruits of the SHAC program known as the Pandora Project. He eventually rose in the ranks to lead the project and served in this capacity through at least 1995. (See: Pandora Project, Fury, Neils Farin.)
OVERMAN
(See Xandar McDougal.)
PADRE LIGHT
Identity: Unknown at this time
Status: Deceased
Active from 1915-1920.  Used a advanced strobe light to blind opponents.  Was also a highly advanced hand to hand fighter.  Was of Latin American origin.  Occasionally worked with Avatar I.
PAIN
Identity: Reginald Sumner
Affiliation: Mercy Gang.
Leader of the Mercy Gang.  Masterminded the take-over of the New Auckland/Wellington underworld.  Possesses the ability to neurally induce great pain into all persons within a certain radius of himself.  Also affected is anyone making mental contact with him.   Pain is always calm and collected, even in combat, but is also the most ruthless member of the team.  Was captured by Avatar III in 1993, though has recently escaped from Citadel Maximum Security Prison.  Current whereabouts unknown.  (See: Mercy Gang, Avatar III, Citadel.)
PANDORA PROJECT
SHAC sponsored experiment designed to develop psychic abilities in a group of children.  Patroculous Sardon and Niels Farin were both born into the program.  (See Fury, Neils Farin.)
PARKER, BRIAN
Affiliation: Group H
Overweight kid who lives in the same Wellington suburb as his friends Kelly Niland and Geoff--whom he has known since their first grade year at Codling Elementary School.  He is the owner of a stupid dog named Biggins and has relatives in Dinwiddie, Virginia. 
PARLEY, DR. BEN
Chief coroner of New Auckland.  Has an acidic personality and hates to have his business nosed into.
PEACEMASTER
Identity:  William O'Halloran
Status: Deceased
Active from 1915-1923.  One of the more successful and popular early New Auckland heroes.  Turned down membership in Avatar I.  Died peacefully in his sleep in 1963.
PERKINS, STANLEY
Affiliation: SILO Labs
Technician at SILO Labs who was attacked by Hopscotch after being mistaken for being possessed by Calhoun.
PERRY, CAPTAIN
Freighter captain whose ship was transporting the African Emerald.  He refused to halt its progress even after Juice warned him that the Mastermen were waiting in New Auckland harbor to steal it.  Later in 1991, he was convinced by a Chess attorney named Darvin Clynch to sue Juice for endangerment on the WLAB live court show, Citizen's Court.  He lost.
PESTILENCE
Identity: Dr. Peyton Sills
Affiliation: Mercy Gang
Operated 1990-1993, 1994-Present. Medical research scientist who was relieved of his license to practice medicine because of his unethical experiments. Went on to continue his experiments in private, engineering many of the super-human abilities of the various members of the Mercy Gang.  Is a master of disguise. Able to inflict opponents with a deadly but slow-acting disease with a touch. Took part in the Mercy Gang's assumption of power of the New Auckland/Wellington underworld. Was captured by Avatar III, though has recently escaped from Citadel Maximum Security Prison. Current whereabouts unknown. (See: Mercy Gang, Avatar III, Citadel.)
PILEDRIVER
Identity: Gilman Everest
Affiliation: Avatar I
Status: Deceased
Operated from 1915-1927.  Former boxer.  A really big guy.  Very strong with a punch that could break your neck.  Died of a heart attack in 1957.  His son Max decided to fight crime in his father's footsteps and became a lawyer who has defended members of Avatar to this day.  (See: Avatar I, Maxwell Everest.)
PINNACLE, THE
Located on the campus of New Auckland University, the Pinnacle is a bell-tower whose origin is somewhat uncertain.  No one knows when exactly the tower was built.  The bells are rumored to have been crafted when metal-smiths were abundant in the years after the War for Independence.  Still others say that they were brought from other lands by "legendary figures."  What is known, to a select few, is that the Pinnacle is situated on the site of a multi-dimensional node, repeated in all other alternate reality versions of Earth.  With the right knowledge, the Pinnacle can be used for transportation between dimensional realities, or even to other places within one particular reality.  It's presence makes dimensional travel to New Auckland much easier than to other locales.  In 1995, the dimensional fabric surrounding it became unstable due to the presence of Avatar III Alternate in our dimension.  Creatures and beings from other realms began being pulled into our own dimension due to this instability.  Xandar McDougal used the Pinnacle to transport both Avatar III B and himself to another realm. (See: Quartz, Avatar III Alternate, Xandar McDougal.)
PINPOINT
Identity:  Mickey Gousset
Affiliation: former member of Avatar III, and Crescent City Four.
Operated 1991-1994, then 2001- Present.  Mickey Gousset grew up in Yazoo City, MS, a small town boy with a penchant for getting himself into trouble and some seemingly super-gene induced powers with which to back it up.  During his early years, his mouth got him in trouble with kids at school and he frequently found himself on the wrong end of a beating.  Seeking to defend himself, he began training in martial arts, studying Kuk Sool Wan, Aikido, and Tan-Su Karate but was never able to stick with any one long enough to attain high ranks.  He was very good at all of them, but found that his speed, agility and his uncanny ability to sense any motion around made him even more of a target for abuse from those who wished to prove themselves better than him.  At puberty he made another startling discovery when he found himself able to generate small coronas of energy around his hands at will.  Over the next few years, he gradually discovered that he could not only alter the color of these coronas but could increase their size and eventually discharge them as beams of destructive energy.  When he combined the yellow and blue coronas of both hands the single combined green beam was devastating.  Deciding that with abilities such as his, the logical thing was to become a super-hero.  After gaining his driver's license, he would frequently drive to the state capitol of Jackson, MS, and hit the streets, fighting crime while still in high school.  Occasionally, he would travel as far as Crescent City, Louisiana, to practice his skills and hone his mostly self-taught martial arts abilities.  He moved to Virginia in 1990, enrolling at New Auckland University, continuing his heroics during off hours and finally settling on the costumed identity of Pinpoint.  During this time he witnessed some of the more harsh realities of the street which lead him to a more brutal attitude to fighting criminals than was shared by most so called super-heroes.  He eventually came to the attention of Avatar III, who were looking to fill out their ranks following a defeat at the hands of the Mercy Gang.  At first Pinpoint found Avatar to be more of a goody goody team than he cared to associate with.  But his friendship with the slowly darkening Mobius intrigued him enough to stay.  However, his cavalier attitude and willingness to use excessive force brought him into conflict with the other Avatar members.  During the Calhoun incident, Pinpoint even went against his team's wishes and aided Soaring Dove in a failed attempt to kill Calhoun.  In the months following this, tensions with the other members grew over his attitude and the questions raised by the NAPD concerning the murder of a recidivist child molester of which Pinpoint was the prime suspect.  Pinpoint finally decided it was best if he left both the team and the city and departed in 1994.  He returned briefly in 1995 to help Avatar fight the Mercy Gang once again.  Before leaving, he announced that he had taken a job in Crescent City, Louisiana and was actually engaged to be married.  He retired from super heroics and he and his wife began raising a daughter, Emma.  He came out of retirement in 2002 to help stop a robbery of a bank, assisted in defeating the robbers by local hero, Nova.  The two decided to continue teaming up and even joined with other locals heroes Marco Polo and Glide, forming the Crescent City Four.  Glide, Mickey learned, was actually the former Avatar III member Wavefront who had replaced him on that team in `94.  During the early days of their alliance, Pinpoint, Nova and Glide were transported back in time to 1995 by Xandar MacDougal to assist Avatar III in a major offensive against the Chess Queen.  Not long after the split of the Crescent City Four, Mickey learned that Margaret was actually a Chess sleeper agent known as Teragram, a Chess side-product hatched during Project Dream.  Deadly skirmishes between the two followed over the course of several years, until ultimately Pinpoint defeated her.  He has found new life and happiness with his new wife, Ayme.  POWERS-- Pinpoint's powers have continued to mutate over the years.  He no longer is able to generate individual, less destructive beams from each hand but must now combine his coronas to discharge them as one massive green beam.  His ability to leap great distances has also increased.  (See Avatar III, Crescent City Four.)
PLASTIQUE
Identity: Jimmy Busby
Affiliation: Gangbusters
Operated 1994-1994.  Mutant who was the result of 1960's government experimentation on his father, a marine named John Busby.  He and his brother, Billy Bruce, were trained by the mysterious Mr. Ng, a former London Hill operative, who sent them to Langley, Ohio, to find his London Hill associate, Morris Gleason, who would protect them from pursuing government agents who wished to use them for study.  Though Gleason was no longer in Langley, the brothers were able to find his replacement, Bizmarck, and the three of them, along with another local hero, formed the core of what would become the Gangbusters.  Was arrested on charges of trafficking in illegal arms before the government discovered who he was.  Is currently in the possession of certain factions of the United States Government.  Powers: Due to results of the experimentation on his father, Plastique was able to stretch his limbs approximately twenty feet.  He was a skilled demolitions expert who had an uncanny knack for placing charges in the most effective places.  Current status unknown.  (See: Tire Tool, Gangbusters.)
POISON
Identity: Diana Nuiz
Affiliation: Mercy Gang
Operated 1990-1993, 1994-Present.  Brazilian national.  Poison's body constantly generates a lethal toxin which is collected in reservoirs in her costume.  These reservoirs incorporate needles used to deliver the poison to her opponents.  Slightly super-human leaping ability combined with her mastery of the martial art Capuara make her a deadly opponent.  Took part in the Mercy Gang's assumption of power of the New Auckland/Wellington underworld.  Was captured by Avatar III, though has recently escaped from Citadel Maximum Security Prison.  Current whereabouts unknown.  (See: Mercy Gang, Avatar III, Citadel.)
POOKA
Identity:  Claims first name is Janice
Operated 1991 - Present.  Disturbed, moody, dark starving artist type who has read far too many Clive Barker novels for her own good.  She has not been lucky at love and is determined  to find Mr. Right whether he wants her to or not.  To top it off, she has the ability to summon a powerful being that has taken the form of a nine-foot tall invisible teddy bear who she calls Jerome.  She wears all black except for a white teddy bear silhouette on her shirt.  In 1991, Juice: The Energy Guy, while investigating potential members of Avatar, met her in New Auckland Regency Park where she was painting pictures of carnage and chaos amid the happy playing children.  She immediately decided that she was in love with him and had barely given him time to take in this fact when she decided that he was rebuffing her affections and sicced Jerome on him.  After becoming furious with Jerome for clumsily destroying one of her paintings, she went catatonic and was institutionalized at the Virginia Beach Psychiatric Treatment Center, from which she eventually escaped.
PRESLEY, ELVIS ARON
Was persuaded by malevolent beings to leave Earth in 1977 and join their talent menagerie.  His death was faked, he was given a new body identical to his younger, premiere self, and he was sequestered away on another planet.  By 1995 he was sick & tired of it and made his escape.  He returned to Earth where he began living it up, using a fortune he'd stored away in a swiss account under a false name during his previous days on Earth, he proceeded to eat and travel the country, until he was captured at a professional wrestling match by the occasional mercenary bounty-hunter, Kindred Spirit.  Elvis got the better of Kin, by wagering his freedom on whether or not wrestler Jerry "The King" Lawler would win the match they were watching.  Lawler won, and Elvis won his freedom.  Current status unknown.  (See: Kindred Spirit)
PORTAS
(See: Calhoun)
PROJECT DREAM
The brainchild of Dr. Small, a scientist working for SILO's  Alaska branch, Project Dream was a program to create technology capable of breaching the barriers between dimensional realities.  The ultimate goal was to allow people from one world to travel not only to other realities but to alternate realities and even alternate timelines.  Small had made great progress in this, but it was not until he gained the assistance of Avatar III member, Quartz, himself an expatriate from another dimensional version of earth, that his true breakthrough occurred.  Using footage of Quartz's own transfer between dimensional realities, as culled from the records in Quartz's armor, Dr. Small was able to make the theoretical leap in logic necessary to accomplish his goal.  The prototype was designed to be able to push a subject, be it a human or a recording probe, through the dimensional barrier and then monitor them while they were there and eventually retrieve them via a transceiver cuff on their wrist.  Upon finishing the prototype, Dr. Small became its first test subject, stepping onto the dimensional transporter pad and vanishing.  Only his transceiver cuff returned.  Rescue teams, including one lead by Quartz, were sent to the reality Small had vanished into but they too did not return.  At last, Avatar III was called in and they were able to find the surviving members of the previous rescue teams and return them to our time.  However, Dr. Small was nowhere to be found.  Subsequent exploration missions on the part of SILO's staff revealed many alternate realities in which earth was nearly destroyed by an alien armada working on cooperation with Chess.  In one such reality, a version of Avatar III recognized the transceiver cuffs on the SILO explorers and demanded that they allow this Avatar to return to our own reality in order to prevent the devastation that had occurred to theirs.  This Avatar III Alternate explained to our Avatar III that not only did Chess cooperate with the aliens in exchange for technological information, but that Chess had actually been subverting SILO and many other world bodies by using Project Dream to travel back in time and insert their own agents within.  Avatar III Alternate chose then to destroy Project Dream to help prevent this from occurring.  (See: SILO Labs, Stutterstep, Avatar III Alternate.)
QUARTZ
Identity:  C. Marcus Hammack
Affiliations: Quartzman Guard, Avatar III
Operated from 1992-1993.  While from Earth, Marcus Hammack is actually from an alternate dimensional version of Earth where the continent of Atlantis never sank, and where a technology based upon crystals and the manipulation of energy found in crystal formations developed far more rapidly than the technology of Avatar's version of Earth.  The nations of Marcus's earth waged occasional wars with one another over their history until a group of scientists, calling themselves Djain-Ki after an ancient board game, determined that many of their world's major problems, such as war, stemmed directly from more minor problems, such as hunger, crime, disease, poverty, among many others.  They set about to eliminate those minor problems to make the major problems easier to deal with.  They also entered into a program of genetic manipulation and cerebral alteration to eliminate in society the tendencies that lead to the minor problems.  Their secret programs were carried out on an international level.  The Djain-Ki scientists certain that their altering influence spread to those in power and soon their ideas were being implemented on an official level until their goal of a utopia was finally realized.  The world was united and the only standing military was found in the Quartzman Guard, a policing forced now used only to settle minor disputes.  Decades passed before it was realized that this utopia was flawed.  Their manipulation of genes and brains was not as all encompassing as they thought, and the occasional aberration slipped through he cracks.  This became all the more apparent when a resistance movement developed.  The remaining Djain-Ki leaders enlisted the Quartzmen Guard to capture these new so called anarchists.  Marcus Hammack was a Quartzman, based in the city of Norfolke on the east coast of his continent.  Some years into his service, he stumbled upon the leader of the anarchists, a man called Hermes, who fled in a small airship.  Marcus pursued and as their chase passed by an ancient crystal tower on the campus of Norfolke University, both Hermes ship and Marcus himself were pulled through the weakened dimensional fabric there and Marcus suddenly found himself in 1991 New Auckland, VA.  Hermes was nowhere to be seen.  In attempting to locate Hermes' physical signature, via his armor's sensors, Marcus instead located Hermes' counterpart on our world, Dr. Thadeus Glass.  He watched Dr. Glass for several days until he was certain that he was not actually Hermes.  However, when Marcus' sensors detected an invisible presence approaching the back door to Dr. Glass' home, he attacked it and stunned the intruder unconscious.  It turned out to be Hopscotch, who instantly became visible.  And when Dr. Glass stepped from his back door to see what the noise was, he realized he had some explaining to do.  Marcus told them of being pulled into their world, but did not inform them about Hermes being Glass' counterpart.  They told him about Avatar and offered to let Marcus join them while he researched ways to return to his own world.  He became known as Quartz.  Over the coming years, Marcus became intrigued at the similarities between his superiors on his world and the criminal organization called Chess on ours.  He was also astounded to discover that the famed ancient African Emerald, which the Chess team the Mastermen had managed to steal, looked exactly like one of the emeralds in the power array of the kind of ship Hermes had been piloting.  This lead Quartz to believe that Hermes might have been sent back in time instead of landing in 1991.  In 1993 he was offered a position with SILO Labs in which he would allow them to examine his technology in exchange for their help in getting him home.  He relocated to a SILO instillation in the Alaskan wilderness and became a part of Project Dream.  This project revealed that there are thousands of similar the our dimensional realm and another.  In January of 1995, while on a reconnaissance mission into a 2010 version of New Auckland, Quartz and his team were lost and Avatar III had to be asked to go through.  Due to this rescue effort, the team learned that an alien invasion of Earth was possibly imminent and that Chess would soon use Project Dream to take over the world by infiltrating world governments from the past.  This was Chess's ultimate goal.  Quartz was rescued from the future and aided the SILO Special Forces team in Bluebird's war on Chess.  Powers:  Quartz is able to fly, fire force blasts, has enhanced strength and had a motion-sense built into his helmet.   (See: Avatar III, Hermes.)
RAMOND, MR. 
Status: Deceased
Affiliation: Spirit Syndicate
A null imp who was killed by Madam Z's dog, Ursa. (See: Bisley, Null Imps, Spirit Syndicate.)
RANGERS, THE
Affiliation: SHAC.
Official heroic group of the Super Human Activities Commission.  Lead by Skirmish, the team's other membership consists of Bludgeon, Partisan, Wanderer and Slip Stream. (See SHAC)
RAPIER
Rapier is thought to be team of super-powered individuals who are under the employ of Chess. They conduct heists by shutting down the subway system and teleporting from its tunnels into the bank/jewelry-store/museum of their choice, robbing it and then teleporting back.  Stutterstep is the known teleporter.  It is known that they have at least three other members but the names of them are unknown at this time.  In mid 1995, the members of Rapier began a concerted effort to appear heroic and gain public support for their existence.  After Avatar's attack on the headquarters of New Auckland's Chess Board, it was learned that Rapier actually worked for the regional Chess Board, much to the chagrin of the local Rook.  Known members: Fury, Inferno, Stutterstep, Crystal, Akile.  (See individual entries.) 
RAPTOR
Identity: Paul Scott 
Operated from 1991- 1993.  Due to finding a mystical amulet at the temple of Mars in Rome, Raptor, when in possession of the amulet, is able to design weapons and armaments.  He has been given an enhanced sense of competition.  He wears a suit of armor that he built and it enhances his abilities as well as provides him with grenade weapons.  It is powered by his amulet, which he must soak in blood every four days.  He operated with Avatar III, briefly in 1993 though was not asked to join due to his excessively violent nature.
REYNOLDS, MAX
(See Snipe.)
RICHMOND, SEAN
Affiliation: New Auckland Police Dept
Served with the NAPD from 1954-1986.  Was the right hand man to Police Chief Martin Drexle. 
ROOK, THE
Identity: Unknown
Active 1985 - Present.  Chicago-based hero whose trademark is to leave criminals tied to antennas, towers and buildings for the authorities to collect later.  No connection to Chess is known.
A-F G-L M-R S-Z MAIN

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