THE AVATAR DATABASE
The Definitive Guide to the Avatar Universe

Version 5 September 30, 2002
Updated July 4, 2003

Compiled and edited by 
Eric W. Fritzius
and Sujay Shaunak

With Contributing Writers
M. E. Ellis
J. C. Evans, 
S. K. Shaunak
& M. L. Vowell

These entries are works of fiction based only slightly on real events and primarily on characters and concepts created by: 

Matthew Ellis, J. Calton Evans, 
Ramona Fairchild, Jerry Farley, 
Eric W. Fritzius,  J. Mickey Gousset, 
C. Marcus Hammack,  Mike Keogh,
Daniel Kerr, James M. Martin, 
Jimmy McPhearson, William F. Moody, 
Paul Scott, Clint Scrivner, Sujay K. Shaunak, 
Christa N. Sherman,  Robert Shillingsberg,
David Smith, John R. Underwood 
and Marcus Vowell







(Editor's note-- The events contained within this document are arranged as accurately as we can remember them.  Some have undergone retro-active continuity changes in order to fit properly with established continuity.  Certain years and events have also been intentionally omitted so as not to spoil certain ongoing novellas (*cough*cough*) that some of us are writing.  Most of the omitted entries will be included in this document's final draft, should such a beast be born.)


 
NEW OR UPDATED ENTRIES ARE DENOTED BY A GREEN BACKGROUND

A-F

ABERCROMBI, JULIAN
Affiliation: London Hill.
London Hill operative in the New Auckland area.  As a young lad in England he began developed the ability to naturally sense paranormal activity such as ghosts.  He is at times able to communicate with paranormal beings beyond the senses of normal humans.  Using this ability he learned of similar such activity taking place in a London bookshop called Hills of London.  Following this lead he was astounded to learn that Hills of London was actually a front company for an ancient cabalistic society/espionage organization called London Hill.  This knowledge, along with his mental abilities, lead to his being recruited by said organization.  At the London Hill training school, Abercrombi befriended two other recruits: Michael Bizmarck and Dominic Mossley.  Some years after his graduation, Abercrombi was assigned as the London Hill operative for New Auckland, Virginia, a city that sits atop a dimensional node which often causes odd disturbances in the area.  As New Auckland's operative, Abercrombi has served to keep watch over these oddities.  He has also, on occasion, made himself helpful to the super-hero team Avatar III.  For the first few years of their existence, Abercrombi kept a low profile and did not communicate with the entire team, preferring to make his presence known only to Thud.  However, in 1995, Abercrombi introduced himself to the entire team, seeking Avatar's aid during Philip Durmont's attempt to capture the weapons of The Ten.  Abercrombi currently resides in New Auckland.  (See: London Hill, Bizmarck, Gleason, Mossley, Avatar III.)
ADLER, SIMON
Affiliation: FBI
Simon Adler was the head official for the FBI's investigation into the Calhoun murders in New Auckland in the early 60s.  He was not known for being terribly cooperative with Avatar, nor did he care to listen to the information supplied by his own agent Shiloah Soaring Dove.  (See: NAPD, Soaring Dove, Calhoun, Avatar II.)
AFRICAN EMERALD
In 1987, a giant, near-perfect emerald was discovered in South Africa, buried deep in what appeared to be a collapsed diamond mine dated to the late middle-ages.  Buried next to it were the smashed remnants of one of the famous crystal skulls, which are believed to have been carved over the course of decades by druidic craftsmen.  The stunning find of the emerald, though, created a flurry of activity among the gemologist community, who believed the emerald was the same one referred to in some European historical texts from the middle-ages.  The fact that it was lying beside one of the famed crystal skulls made its discovery even more mysterious.  Due to the efforts of an American philanthropist, the African Emerald was brought to the United States in 1991 for a cross country exhibition, with its first stop being the city of New Auckland, VA.  Before it could be exhibited, however, it was stolen by members of the then Chess-affiliated villain team, the Mastermen.  Later, during Avatar's time-traveling adventures while in the service of philanthropist Xandar McDougal, they located an earlier version of the same emerald and accidentally brought it back to the future with them, creating a paradox which the universe itself began actively trying to correct.  This was partially accomplished when Avatar came to meet and recruited Tempo, a young member of the masters of time The Dolus into the ranks of Avatar.  Though he was unaware of it, Tempo was intended to return to the Emerald to its proper time period.  Unfortunately, it was discovered that both versions of the emerald had become cracked during use by Xandar McDougal, so Tempo, with the help of reluctant Dolus member Bluestreak, traveled to the past to prevent it from being taken in the first place.  Avatar III member, Quartz, secretly theorizes that the emerald is actually part of the power array of a crystalline ship from Quartz's alternate earth home.  He had been pursuing just such a ship, piloted by a criminal anarchist code named Hermes, when they were both pulled through a dimensional rift on his earth just before Quartz found him self deposited on our earth.  Quartz was never able to locate Hermes nor his ship and feels that they might have been shunted to our earth's past.  This theory has yet to be proven.  (See: Mastermen; Xandar McDougal; Avatar III; Quartz.) 
AKILE
Identity: Unknown
Affiliation: Rapier
A member of the Chess team, Rapier, Akile demonstrates stretching ability as well as damage resistance and a nice costume.  (See: Rapier, Chess.)
ALADDIN
Identity: Unknown
Affiliations: The Ten, Avatar I
Status: Deceased
Operated from 1915-1927.  The origins of the man known as Aladdin are cloudy at best.  He appeared first in 1915 New Auckland, Virginia, dressed in Arabian garb and using a sword to fight crime.  Though he spoke with a thick accent, his implied Arabic descent was questionable.  His actions and style brought him to the attention of the Swashbuckler, New Auckland's first hero who also used swords.  The two became frequent allies.  When Swashbuckler formed the city's first heroic team, Avatar, Aladdin was invited to join.  It was revealed by fellow member Mister Fear that Aladdin's sword and the sash that he wore were weapons of The Ten, an ancient group of warriors whose weapons had been created by ten wizards long ago.  Fear told Aladdin that others of his kind were alive and well in Europe.  When Avatar split in 1927, Aladdin left for Europe with Mister Fear.  There he discovered three other members of The Ten and helped them fight a fourth member called the Black Lord who wished to kill them and corrupt their weapons.  Aladdin had a long history of adventuring across Europe, Asia and the middle-east, often involving Mister Fear's new London Hill.  In 1953, at over sixty years of age, Aladdin set his sword and sash in the sand just outside of Bahrain and retired.  (See: Avatar I, London Hill, The Ten, the Black Champion, Sinbad.)
ALGONQUIAN TRIANGLE
Mysterious section of the Great Lakes area, near Langley, Ohio, that, like the Bermuda Triangle, is subject to strange disappearances happening within it.  Current status unknown. (See: Langley, OH.)
ANGELS, THE
Operated from 1962 - Present Day.  Los Angeles based team begun by former Avatar II members, Green Scorpion II and his wife Lady Blade I, from existing Southern California heroes Archneid, Surge I and Volcana.  In 1964 Lady Blade I retired from active heroics.  Green Scorpion became team advisor after former Avatar teammate, Stone, joined in 1970, becoming the field commander.  In 1972 Archneid went to New Auckland to start the Eastern Angels which lasted for only a year.  Stone turned the field commander position over to him upon his 1973 return.  Surge retired in 1974 and Volcana in 1979.  Current Members Include:  Archneid, Cyclone, Green Scorpion III, Neon, Stone, Surge II and Truk.  In 1995 they aided SILO Labs in their war against Chess.  (See: Archneid, Cyclone, Green Scorpion II, Green Scorpion III, Lady Blade I, Neon, Stone, Surge I, Surge II, Truk, Volcana, Eastern Angels, Avatar II.)
APPLEWHITE, MILES
Affiliation: SuperCops
The personal dispatcher and team coordinator for the SuperCops.  He is responsible for monitoring and recording all SuperCop missions to help ensure legal preparedness on the part of the NAPD and to aid in strategy during maneuvers.  (See: SuperCops, F.I.S.T., Mace, W.A.S.P.)
ARCHNEID
Identity: Arnold Asgould
Affiliations: Angels, Eastern Angels
Operated 1962 - Present.  Arnold Asgould was a bio-chemistry graduate student at San Francisco State University who, along with his professor, Dr. Bernard Heglewood, created a formula that would chemically increase a person's strength, agility, reflexes and perceptive abilities to super-human levels, mirroring the chemical processes observed during outbursts by mental patients.  After Heglewood became involved with Chess, due to losing university funding, Asgould committed the formula to memory and used it to become a masked crime-fighter called the Arachnid.  However, due to media mis-interpretation, he was reported to be called Archneid and the name stuck.  He operated in the San Francisco area before accepting an invitation to join the newly formed Los Angeles-based team, The Angels.  Asgould eventually discovered that the formula was degrading his sense of self-control every time he used it and he became more violent and aggressive, turning against his teammates.  After his recovery, he designed a dosage system that would allow him to adjust the amount of the chemical in his bloodstream, which would in turn alter his mental state.  As a fail-safe, he could only remain at high levels for very short periods of time before it automatically returned him to normal human levels.  In 1972, he left L.A. for New Auckland, VA, where he formed a team called the Eastern Angels which was intended to take the place of the then defunct Avatar.  This lasted only a year.  He is currently the field commander of the Angels.  (See Angels, Eastern Angels, Dr. Heglewood, Chess.)
ASCENDED, THE
Its origins are something of a mystery even to its members.  It is surmised that at some point, millennia past, on various worlds, mortal beings who had, through decades and sometimes centuries spent seeking enlightenment attained the goal of their search.  They ascended into a state of near immortality and power, and became aware that they were not alone in their new level of existence.  Seeking one another out, this group of ascended souls realized that their power should be used for the continual search for knowledge and not abused otherwise.  They christened their cosmic collective The Ascended and began to classify the various stages of Ascension, based on the level of knowledge and experience of the individual Ascended.  These levels are from lowest to highest: Plane Dwellers,  Travelers, High Travelers, Novitiates, Adepts, Masters and High Masters.  The Ascended pledged never to harm nor aid mortals in achieving enlightenment, but to allow them to find or lose it on their own.  They also pledged not to interfere with one another.  These became the first of a multitude of such rules to govern their own behavior.  Some of the Ascended, often newer arrivals, came to disagree with the rules placed on them and set about to ignore them.  With no official policing policy among the Ascended, individual members, such as Drenn, Kindred Spirit and Jacob Sand, began to take on that role themselves by forming The Higher Power.  They were successful up to a point, for they and their friend's efforts called the attention of the Ascended Masters to the issue.  Unfortunately, they did not escape the punishment intended for their violating brethren, as was the case with Drenn.  (See: The Higher Power; Drenn, Jacob Sand, Kindred Spirit, Spirit Syndicate, Mologox, Calhoun.)
AUCKLAND COMICS PRESS
Publisher of the comic book adventures of the first three incarnations of Avatar.  The first comic with that title was begun during the late fifties and were initially done to chronicle the adventures of Avatar II.  This series lasted for 136 issues and ended in 1970 when it concluded its adaptation of the events of a seemingly final war between Avatar II and Chess that actually took place in 1968.  That first series contained characters based on actual members of the heroic group, though no speculation on their secret identities was offered.  The only actual member not included was Soaring Dove, who rarely exhibited to the public enough visual power to make his character interesting.  In 1984, an Avatar I mini-series was published taking a look at the heroes and heroines of the original Avatar group.  Shortly thereafter interest in the series picked up and a reprint series of the 60's book was issued.  In 1991, AC Press obtained the license to produce a series about the third group of Avatar heroes.  Using first the four original heroes and then adding such newcomers as Bluestreak and Quartz, the book has done extremely well and has attracted top creators to its staff.  (See: Avatar II, Avatar III.)
AURA
Identity:  Jerry Farley
Affiliation: Associate of Avatar III
Independent New Auckland hero who operated with the team on and off throughout 1992 and early 1993.  Had the ability to determine an opponent's powers and increase or decrease them at will.  He was captured by the Mercy Gang and presumed executed in 1993.  However, during the summer of 1995 he was was seen working with the Mercy Gang, presumably as a member.  (See: Avatar III, Mercy Gang.)
AVATAR I
Status: Disbanded. 
Operated from 1916-1927.  The legendary team, Avatar I began in 1916 when various New Auckland crime-fighters were brought together by the mysterious Jacob Sand who believed that they would not only be far more effective at their jobs if they pooled their efforts but would also fulfill a destiny of inspiration.  Sand's companion, Lady Gothica, suggested the team call itself Avatar   The Swashbuckler, New Auckland's first costumed hero, was appointed to lead the team.  The team was extremely effective at fighting crime, particularly that of a criminal organization called Mirage.  Occasionally other local heroes such as the Fist, Padre Light and Doughboy aided them.  Another local hero, Mister Fear, joined their ranks in 1924.  Avatar's headquarters was the Meags Building, donated to them by media baron Robert M. Meags Jr. after they saved his life in 1917.  With Swashbuckler's retirement in 1926, the rest of the team decided to continue on with Green Scorpion as their leader.  The following year, however, they disbanded.  The children of Swashbuckler and Green Scorpion went on to form a second incarnation of Avatar in 1948.  Members:  Swashbuckler I, Green Scorpion I, Jacob Sand, Lady Gothica, Piledriver, Aladdin, William Tell, Mister Fear.  (See: Swashbuckler I, Green Scorpion I, Jacob Sand, Lady Gothica, Piledriver, Aladdin, William Tell, Mister Fear, Mirage.)
AVATAR II
Status: Disbanded
Operated from 1948-1973.  The son of Swashbuckler, Thadeus Glass, and the son of Green Scorpion, Peter Carter, enrolled at New Auckland University in 1946.  There they befriended two other students Duncan Reed and Glennis Stewart.  Duncan was a whiz-kid with machinery while Glennis was the daughter of brilliant inventor and Technodyne president, Dr. Vernon Stewart.  Sickened by the rising crime-rate in the city, they decided to team up and do something about it.  They began designing equipment and costumed identities.  Thad's uncle, Gareth Marter, (Mister Fear,) offered to purchase and renovate the Meags Building to serve as their headquarters.  After two years of re-fitting, the four charter members of Avatar II--Swashbuckler II, Green Scorpion II, Spider-Bat and Bluebird--made their debut.  The following year they were shortly joined by Thad's sister Emily who took the name Lady Blade, and by an old man who claimed to be completely invulnerable who went by the name Stone.  In 1950 they recruited a runaway teenager named Tyrone Connor, who took the name FreezerBurn due to his ability to project and control blasts of heat and cold.  Connor was only with them for four years before he was killed in a Chess planted explosion, becoming the first team-member to die.  This served to darken the group's morale and in 1955 Swashbuckler temporarily left the team to pursue his education.  Bluebird served as leader until his return in 1959.  In 1961 the team underwent a shake-up while investigating the serial killer known as Calhoun.  This nearly split the team up entirely and ultimately resulted in the departures of Stone, Lady Blade, Green Scorpion II and Bluebird over the following two years and the addition of new member, FBI Special Agent Soaring Dove.  A new Lady Blade, Thad's new wife Mai, joined in 1964 as did adventurer Colorado Smith.  The team was then shaken by negative press-coverage of anti-war statements made by Spider-Bat, who chose to retire shortly thereafter in 1965.  Colorado Smith was killed in battle with Chess in 1967, confessing on his deathbed to having been an agent of S.H.A.C., but that he had given his superiors false information concerning the group.  The war against Chess was stepped up then and continued over the next five years until the criminal organization packed up and left the city due to Avatar's efforts.  The team disbanded in 1972.  Members:  Swashbuckler II, Green Scorpion II, Lady Blade I, Lady Blade II, Spider-Bat, Bluebird, Stone, FreezerBurn, Colorado Smith, Soaring Dove.  (See: Chess, Swashbuckler II/Mentor, Green Scorpion II, Lady Blade I, Lady Blade II, Spider-Bat, Bluebird, Stone, FreezerBurn, Colorado Smith, Soaring Dove.) 
AVATAR III
Status: Active
Operated from 1991 to the Present.  Having worked with each other periodically, the four initial members of Avatar III, Hopscotch, Juice, Mobius and Thud cemented their team after Mobius discovered that his history professor, Dr. Thadeus Glass, had once been the Swashbuckler, leader of Avatar II.  The four heroes, under the watchful eye of their new Mentor, Dr. Glass, formed Avatar III.  Within their first two years they recruited new members Gizmo, Bluestreak, Skitso, Flashpoint and Pinpoint to their ranks.  The team has battled such menaces as The Mastermen, the Mercy Gang, Rapier, the Canons, and various members of Chess.  They have also worked with other local heroes, including Aura and Raptor.  They have also worked with Huntsville, AL, hero Orb as well as a French Mercenary called Feedback.  Current Members:  Hopscotch, Mobius, Juice, Thud, Bluestreak, Gauge, Tempo, Shade and Wavefront.  (See: Hopscotch, Mobius, Juice, Thud, Gizmo, Bluestreak, Gauge, Quartz, Pinpoint, Flashpoint, Tempo, Spectra, Glide, Shade, Mentor.)
AVATAR III ALTERNATE
Status: Unknown
Presumably operated from 1991 to 1997.  This is an Avatar III from an alternate dimensional earth, after an alien invasion in which Chess became the pawns of the alien armada.  This team consisted of:
 
Mobius--  A dark and powerful version, not dissimilar from the Mobius from 1995. 
Juice--  Has learned to use his globs to suffocate victims.
Thud--  Has grown large stone spikes and kills without remorse.
Pinpoint-- Rejoined the team is much more ruthless. 
Flashpoint-- Rejoined the team out of a need for protection.

The Hopscotch, Bluestreak, Gauge, Tempo and Wavefront of this world were killed.  This team was on the run for their lives when members of SILO's Project Dream arrived in their world.  They immediately recognized them, having dealt with the project in their world before.  This Avatar III asked to return to our world and were allowed to.  They then began assisting SILO in attacking Chess preventing what happened to their world from happening to ours.  At one point, the Hopscotch from our world met them and saved their Mobius life, learning some disturbing things about Avatar's other-dimensional counterparts.  As ill-fortune would have it, the mere presence of two different versions of Avatar in one dimensional reality began to have adverse effects on the local fabric of space/time.  Beings from Infinitum's alternate earth popped through the Pinnacle node.  In order to heal the damage, it was determined that the Avatar III B would have to leave.  Xandar McDougal agreed to send them to a more peaceful dimension than their own.  Before departing, they imparted crucial knowledge of some key future events to their counterparts and did them the favor of destroying Project Dream.  Xandar McDougal and Avatar III B disappeared through the Pinnacle node.  Their current whereabouts are unknown.  (See: Xandar McDougal, The Pinnacle, Avatar III.)

AVATAR IV
Future Status: Disbanded.
Operated from 2001-2010.  A collective of victory warriors from a future, other-dimensional version of earth in which an alien invasion had occurred.  They had banded together in honor of Avatar III, whose members had nearly all been killed at the hands of the aliens.  Their only surviving member was Mobius who had now digressed into a completely vegetative state.  This dimensional reality was visited by technicians from SILO Labs who were working on dimensional traversal equipment.  All of them were killed except for former Avatar III member, Quartz, who was working with them.  The other members of Avatar III were sent in to rescue him.  They encountered members of Avatar IV and aided them in defeating an alien mechanoid team.  Some of Avatar III also met the vegetative future Mobius and learned their own possible fate.  The only surviving member of this team, Spectra, returned to Avatar III's reality with the intention of helping them keep the invasion from happening.  (See: Spectra.
BACKSTAB
Identity:  Unknown
Affiliation: The Ten 
Assassin.  Was captured by the Durmont Collective and nearly killed by demons until saved by Avatar III and free members of The Ten.  Has stated that he will take no contracts on those who saved him.  Since then he has seemingly been inactive.  (See: The Ten, Durmont Collective.)
BARBARIAN
Identity: Unknown
Affiliation: The Ten 
Norwegian hero.  Wields the ax and helmet, weapons of The Ten.  Fought with Hopscotch and Avatar III against the forces of the Durmont Collective during the Magic Weapons Saga.  (See: The Ten, Durmont Collective.) 
BARN, THE
The name used for the specially outfitted headquarters for the SuperCops, located in the NAPD 4th Precinct.  (See: SuperCops, Miles Applewhite.)
BAVARIAN ILLUMINATI
Not actually as big an powerful as they would have you believe.  Or at least that's the rumor.
BISHOP, GABRIEL
Affiliation: Chess.
Wealthy philanthropist.  He possessed two Richardi oil-paintings which were later stolen by the innovative street-thief, Curry.  Curry later learned that the paintings had been missing from the Louvre for some time before he stole them from Bishop, prompting him to assume that Bishop had had them stolen originally. (See: Curry; Dish; Chess.)
BISLEY
Affiliation: Spirit Syndicate
Evil, otherworldly information broker, notoriously good at his job.  In the early 1990's he undertook the task of locating the woman known as Omega, also known as Madam Z, to enlist her partnership.  This was not an easy task.  Most beings he asked told him that she is extremely knowledgeable in her craft and secondly that she does not like to be disturbed.  He finally located a being that knew of her whereabouts on Earth.  This being was Calhoun.  In exchange for the information, Bisley freed him from dimensional captivity.  Bisley, accompanied by a null imp called Mr. Ramond, confronted Madam Z in her New Auckland harbor side antiques shop.  She soon showed him the error of his ways.  Current status unknown.  (See: Spirit Syndicate; Madam Z; Mr. Ramond.)
BIZMARCK
Identity:  Michael Alan Bizmarck. 
Aliases: Gil Fargo, Jake Minot
Affiliations:  London Hill, Gangbusters
Operated 1980 - Present.  Born in 1959, the son of a secretary and a time-displaced Barbary pirate, Michael Alan Bizmarck found himself a prime candidate for a truly strange life.  During his adolescence he discovered that the publishing company his mother worked for was actually a front for an ancient cabalistic secret society called London Hill and that it's leader, Gareth Marter, was once the 1920s costumed adventurer Mr. Fear.  Thanks to Marter's help, Bizmarck was schooled in the arts of mysticism, history and the occult, though he was constantly frustrated that nothing strange and mysterious ever seemed to happen to him.  During his youth he met the martial arts master, Mr. Ng as well as the legendary London Hill operative Morris Gleason, who Bizmarck entirely failed to be impressed by.  During college, Marter introduced him to a mysterious person called Kindred Spirit who, while drunk, confided that your average human is tremendously susceptible to psychic suggestion and that nearly everyone has within them a special talent to use that to their advantage.  He tried to teach Bizmarck how to find his, but it didn't take.  The trick is to figure out what yours is and develop it.  Also in college Bizmarck became friends with another prospective LH operatives, Dominic Mossley and Julien Abercrombi.  At graduation, Bizmarck was apprenticed to Gleason in Europe while Mossley was apprenticed to Philip Durmont in Haiti.  They were soon reunited as Mossley reported discovering a stable dimensional rift that lead to a hellish realm of evil spirits that would frequently possess Haitians during black magick rituals.  Gleason and Bizmarck were sent to help.  During the incident, Mossley, Bizmarck and a Houngan named Mercredi were pulled into the portal by the creatures within and Mossley was apparently devoured.  Bizmarck, upon whose leg Mercredi was gripped, was saved from such a fate by Durmont's intervention.  After this incident, Bizmarck found that weird things started to happen to him after all.  Lights flickered, stench imps spontaneously appeared and Kindred Spirit began popping by irritating frequency.  He also found that he now had the ability to acquire the monetary equivalent of $5 from just about anyone simply by asking.  After Gareth Marter's death in 1993, Gleason disappeared from his station in Langley, Ohio.  Bizmarck was sent replace him.  There he met an associate of Gleason's calling himself Trashman and soon found himself allied with two mildly superhuman rednecks called Tire Tool and Plastique, who had been sent by Mr. Ng to find Gleason.  Feeling an obligation to his own mentor's responsibilities, Bizmarck agreed to look after them.  They and some other local heroes formed the Gangbusters to combat Chess-sponsored gang activity.  Bizmarck carries a standard-issue London Hill mystic-detection ring and a Walter P-88.  (See: London Hill, Gangbusters, Phineas Bizmarck, Chess, Durmont Collective, Gleason, Mossley.)
BIZMARCK, PHINEAS
Affiliations: Barbary Pirates, Order Magestic/London Hill
Barbary pirate who lived during the 1500's.  He occasionally worked for members of the Order Magestic (See: London Hill,) and as a result interfered with a time-rift experiment set up between the Order of 1558 and their twentieth century counterpart London Hill in 1958.  He was pulled through and before he could be sent back, fell in love and fathered a child with Hill secretary Alyssa McDonough.  He was sent back but has occasionally been drawn back to the twentieth century, usually trading places with his adult son, Michael Alan Bizmarck.  Eventually settled down with Alyssa, whom he brought into the past with him.  (See: London Hill; Bizmarck.)
BLACK CHAMPION
Identity: Unknown
Affiliation: The Ten 
Status: Deceased
Member of The Ten who wielded the flail and shield.  His armor appeared whenever he wielded his weapons.  Was an internationally feared super-villain who operated mostly in Europe.  Of all The Ten he was truly a champion for the cause of evil.  Known to have association with several evil organizations, quite possibly including the Spirit Syndicate.  During the Durmont Collective's attempt to seize control of The Ten, the Black Champion was killed by demons before he could be rescued by Avatar III and other freed members of The Ten.  His weapons were left in the Durmont Collective's cave where they will one day draw a new bearer to them.  (See: The Ten, Durmont Collective.)
BLUEBIRD
Identity: Glennis Stewart
Affiliations: Avatar II, CEO of SILO Labs
Operated from 1948-63.  Glennis Stewart is the daughter of Dr. Vernon Stewart, the brilliant inventor who began the technological development firm called Technodyne.  Dr. Stewart created an extremely light-weight, bullet-proof blue fabric that he hoped to market to the U.S. Military.  However it caused severe allergic rashes in 70% of test wearers and was not purchased.  Glennis attended New Auckland University where she met Thadeus Glass, son of the original Swashbuckler, Peter Carter, son of the original Green Scorpion, and Duncan Reed.  The four of them, sickened by the rising crime rate, decided to do something about it by forming a new incarnation of Avatar.  Glennis utilized her father's fabric to construct a full body uniform.  With the addition of a stun glove, developed by Duncan Reed, she became the heroine Bluebird.  Glennis was never fully satisfied with her costume and continued to research and develop new additions.  By the time she retired from heroic life, in 1963, the suit allowed her to fly, fire stun blasts, interface with computers and machinery with a touch and was completely bullet-proof.  Following her father's death in 1975 she took over Technodyne and relocated its offices into former missile SILOs near Seattle, Washington, which she purchased from the government.  She renamed the company SILO Labs and fully opened its doors in 1978.  Six other branches were opened across the nation over the next fifteen years, including an Alaska branch responsible for the multi-dimensional/temporal spanning "Project Dream".   In 1995, SILO's security chief, Lennard, was kidnapped by agents of Chess.  Shortly after, a team of Project Dream research scientists was lost in an alternate future earth, Avatar III was called in to rescue them.  They succeeded but learned of a dire fate possibly in store for Earth's future in which Chess, using Project Dream technology, assumes control of all world governments by infiltrating them from the past.  The Chess controlled world then accedes overall control to an alien invasion force.  Finding her own company's security compromised, Dr. Stewart initiated a full-out war against Chess, using Project Dream for reconnaissance missions.  During this, a SILO team encountered an alternate present day earth and an alternate Avatar III.  This Avatar III B, far more vicious than our earth's Avatar, insisted on returning to our reality to help stop Chess.  (See: SILO Labs; Avatar II; Avatar III; Avatar III Alternate; Project Dream.)
BLUESTREAK
Identity:  William F. Moody
Affiliation: Avatar III, The Dolus
Operated from 1991-Present Day.  At puberty, Billy Moody discovered that he had the ability to move at super-human speeds as well as perceive his surroundings clearly at such speeds.  Originally thought to be simply a mutant, it is suspected that Bluestreak may actually a member of the Dolus, a group of beings who are born with a gene that allows them varying degrees of temporal control.  Bluestreak's manifested itself as the ability to move at a slower temporal rate, which when viewed is perceived by humans as moving at super-human speeds.  This allows him to move at speeds approaching Mach II as well as move through solid matter.  In late 1992 he was arrested on murder charges after accidentally killing a cult-member during a battle with a giant mud-monster.  The charges were eventually commuted to Manslaughter and Bluestreak was sentenced to five years of probation.  In 1994, Bluestreak discovered that his powers of speed began acting strangely in the presence of Avatar's newest member Tempo, a member of the time-altering beings known as the Dolus.  Bluestreak began to suspect that he too might be one of the Dolus, capable of speeding up his own time-stream in relation to the rest of the world, allowing him to appear to be moving at superhuman speeds.  (See: Avatar III, the Dolus.)
BOGEYMAN, THE
An other-dimensional being who seemed to be menacing Det.  Crenshaw's son Willy through his dreams.  He also seemed to have imprisoned another extra-dimensional being called the Sandman.  Avatar III, with Madam Z's help, seemed to be inserted into the "dimension of dream" in order to defeat the Bogeyman and free the Sandman.  With Madam Z involved, though, all is rarely what it seems and Avatar's memories of these events remain quite cloudy. (See: The Sandman, Madam Z, Jacob Sand.)
BONDSMAN
Identity: Unknown
Affiliation: The Canons, Chess
Little is known about this deadly member of the Canons other than he seems to be a replacement for their former member, Shaddo.  (See: The Canons.)
BOURBON STREET IRREGULARS
A loose affiliation of heroes in the Crescent City area.  There are only three permanent members: Spectrum, Swamp Rat and Grapple.  Other heroes are called in as needed.  As of 2002, most of the members of the Bourbon Street Irregulars have vanished mysteriously from the streets of Crescent City.  (See: Crescent City, Crescent City Four.)
BROWN, JOHN
Affiliation: SILO Labs
SILO Labs special agent answerable only to regional directors of SILO when he is under their jurisdiction.  Has been employed with SILO for as long as anyone can remember.  He appears in his late thirties.  Was recently assigned as project coordinator of the SILO Special Operations Team.  (See: SILO Labs.)
BRUNHEIM, HELGA 
Sister of Matilde Brunheim.  Works as a floor nurse in the New Auckland's Mercy General Hospital in the children's ward.  Is just as foul and awful as her sister, though with no sobby excuses of unrequited love to back it up.  She's just naturally vile, in true Brunheim tradition.  (See: Matilde Brunheim.)
BRUNHEIM, MATILDE
Affiliation: New Auckland Police Dept., Oprah's Book Club.
Receptionist at city hall. A foul and awful beastie.  Has been there since the late 50's.  Hates all super-heroes because her secret crush on the Swashbuckler II was never requited.  Has a particular hatred of Shiloah Soaring Dove due to her inability to get a rise out of him even on her best days.  (See: Helga Brunheim, NAPD, Soaring Dove.)
BUSBY, JOHN
Affiliation: U.S. Marines, London Hill
John Busby was a young man from Arkansas drafted into the Vietnam conflict who was given the opportunity to cut short his Marine tour of duty by taking part in a government-sponsored program.  The program was designed to genetically enhance soldiers in an effort to make them super-humanly stronger, faster and obedient.  In essence, super-soldiers.  However, the program seemed to have no effect on John Busby and he was returned to the field of battle to serve out the full remainder of his tour.  Busby was later injured during a battle in a small village while attempting to save the lives of an innocent family from Viet Kong troops.  He was unsuccessful in saving them and was sent to a field hospital for recovery.  While there, he was secretly visited by a man named Mr. Ng.  Ng explained that it was his family that Busby failed to save, but that he was appreciative of the attempt and was in his debt.  Busby learned that Ng was an operative for an organization called London Hill, where he primarily served as an instructor of martial arts.  Over the course of several nights conversation, they became friends.  Busby returned to finish out his tour, but before he left for home he invited Ng to return to Arkansas with him, where Busby and his wife owned a farm.  Ng agreed.  Within a few years of his return, Busby's wife gave birth to sons, Jimmy and Billy Bruce.  By their teens, Busby's sons began to slowly discover that they weren't completely normal. Billy Bruce found that he was able to heal from injuries at a phenomenal rate and also possessed a near prodigy level affinity for fixing mechanical objects, such as motor vehicles.  Jimmy found that he could elongate his limbs and body to approximately twenty feet in length.  He also possessed a canny knack for explosives and charge placement.  John realized that his own genes must have been altered by the super-soldier program and he passed those on to his children.  He and Mr. Ng taught the boys to use their abilities for good and brought them up to love their country if not always their government.  In the mid 1990s, the designers of the super-soldier program learned of John's presence in the country and of the abilities of his sons.  They stormed the farm in 1994 seeking to capture everyone.  However, John and Mr. Ng had been tipped off by a mysterious man in gray that the raid was coming.  They blew up the farm to stop the soldiers and Mr. Ng told Billy Bruce and Jimmy, who by now mostly went by their nicknames of Tire Tool and Plastique, to go to Langley, Ohio and seek out a man named Gleason, who like Ng worked for London Hill.  John Busby and Mr. Ng were thought to have been killed by government reinforcement troops, but were actually rescued by the man in gray and none other than Morris Gleason himself.  See the Gangbusters entry for the rest of the story.  (See: Tire Tool, Plastique, Mr. Ng, Gleason, London Hill, Bizmarck, Gangbusters.)
CALHOUN
Identity: Portas
Affiliation: The Ascended
Aliases: Jack
Originally known as Portas, the being who would become Calhoun was an extra-terrestrial who spent nearly his entire lifetime attempting to reach enlightenment and join with the Ascended Masters as an immortal.  Near the end of his mortal life, he got his wish, though not how he had hoped.  The Ascended Adept Mologox, who also originated on Portas' homeworld of Lo, had ascended centuries before and did not wish to share power over Lo world with anyone.  He enslaved Portas, granting him only what power he needed to accomplish a given task.  One of those tasks was to locate another Adept called Drenn who had embarrassed Mologox on more than one occasion.  Drenn fled, but Portas, along with a fellow slave named Sif, tracked him to Earth.  Both Portas and Sif were defeated by the more powerful and more experienced Drenn, and Portas ability to take on physical form was destroyed, leaving him a non-corporeal being.  Sif escaped to warn Mologox, but by the time Mologox himself came to Earth both Drenn and his new protégé Ahasuerus had fled.  Mologox punished Portas by leaving him stranded on Earth in non-corporeal form.  And so Portas remained, intangible, invisible, able to communicate only with extremely powerful telepathics, for centuries.  He slowly went insane.  He eventually mastered the technique of possessing weak-minded mortals and began using them to cause trouble.  Doing this he ran afoul of Lady Gothecaliste and Drenn's protégé Ahasuerus, who was suffering from amnesia following a battle with Mologox and who was now calling himself Jacob Sand.  At one point, he begged Sand to destroy him and end his imprisonment on Earth, but Sand, not recognizing who Portas was, refused.  For refusing to grant him death, Portas swore to plague Sand until he did.  His most heinous act was to take possession of U.S. Army Captain Willis T. Calhoun and use his body to command the Army to attack the village of a tribe of  Native Americans called the Ukitsu, who were friends of Sand and Gothecaliste.  Much of the Ukitsu were murdered in this fashion, but Portas was nearly imprisoned within the body of Willis Calhoun due to a binding pouch hurled at him by tribe shaman Walking Deer.  Still Sand did not kill Portas, so while Sand was in England, Portas possessed a London surgeon and began committing the Jack the Ripper murders to further anger his enemy.  With the help of a powerful and talented young woman named Omega, Sand instead arranged for Portas to be trapped within the surgeon's body, though with his control of it severed leaving him imprisoned, where he remained until the surgeon's death in 1924.  (Rest of entry currently obscured by the history destabilizer ray.)   (See: The Ascended, Drenn, Mologox, Jacob Sand, Lady Gothica, Soaring Dove, Avatar II, Avatar III, Juice: The Energy Guy, Madam Z, Stone. Dr. Abraham Strommond.)
CANONS, THE
The Canons are a high-powered group of super-human enforcers who work for Chess.  Their missions typically consist of making examples of heroes or villains who cross the path of Chess and, more often than not, disciplining members of Chess itself.  Though the Canons ranks consist of only three members, they are expected to be able to handle groups of supers of up to 8 members with ease.  One of their members, Shaddo, was jailed after a three-way battle between Avatar III and the Mastermen.  Current Members Include: Dagosh, Wraith and the Bondsman.  (See:  Dagosh, Wraith, Shaddo, Bondsman, Chess.)
CAPTAIN DYNAMO
Identity:  Doug Dynamo. 
Affiliations: Dynaforce, Screen Actor's Guild
Captain Dynamo was a super-hero for several months in Hollywood, California.  Then he got a movie deal, which was reputed to tell his life-story and the origin of his team Dynaforce.  However, it was complete fiction, Dynaforce never existed in reality, but was the product of a writer's imagination.  However, the movie Dynaforce, when released in 1989, was a huge hit and spawned a string of films starring actual super-heroes, including the Blood Fist series starring Truk Chisolm of The Angels.
CARVEL, BARBARA
Co-anchor for WLAB NEWS
CAT BEASTS
Strange and enormous cat-like creatures sometimes used by the Spirit Syndicate.  There are rumors that some still wander the streets of New Auckland after a Spirit Syndicate attack from years previous.
CHAMPS, THE
Nationally ranked professional base-ball team located in New Auckland.  It has recently been revealed that Chess's New Auckland base is located underneath Champs Stadium. 
CHESS
Chess is a criminal organization with its hands in a large proportion international crime.  The command structure of Chess appears very much like its board-game counterpart.  There is a King and Queen, though information about them is extremely limited.  Bishops are the leaders of regional areas around the world and answer only to the King and Queen.  Rooks are city-wide Chess leaders, answerable to regional Rooks.  Knights are special agents, often super-human, and answer to the city Bishop.  Pawns are simply soldiers, recruited from ex-military personnel and especially promising street criminals.  Pawns have been known to rise in rank to Knights but this is rare.  Pawns can be further broken down into weapon and skill types depending on their specialties.  The origins behind the organization as a whole can be found in a cabalistic Chess Society that began in England in 1756.  The original idea came from a group of scientists and weapons researchers who truly believed that they were the elite of society and should be allowed to run the world.  Thus began a germinating idea that spread throughout Europe and Asia.  Crimes were committed to finance research and in this manner, Chess has remained on the forefront of technology for hundreds of years.  Chess arrived in America in 1927 when an Asian crime boss, Mr. Toshi, joined the New Auckland, VA, based criminal collective known as Mirage.  In 1933, Toshi, aided by a number of armed Chess pawns, staged a coup de tat and took over Mirage and turned it into New Auckland's and America's first Chess Board.  From their, Toshi began a subtle series of crimes designed to gain capital needed to finance further operations.  It took several years before Chess had grown to a sufficient state that it could expand to other cities.  When it did, Mr. Toshi became the regional Rook, installing a new person as New Auckland's Bishop.  During the 1940's the New Auckland Chess Board saw a hey-day of crime.  To oppose them, a group of costumed crime-fighters formed a new version of the 1920's team Avatar.  This Avatar II combated Chess for the better part of twenty years before finally declaring out and out war on them in 1967.  It took two years but Avatar and members of the S.H.A.C. special forces team, the Rangers, were able to crimp Chess to the point that the aging Mr. Toshi became convinced that the New Auckland Chess Board was no longer profitable and he had it shut down.  Crime in New Auckland sank to an all time low.  Soon Avatar II found itself with little reason to exist.  The police were completely capable of defending the city now so in 1972, they disbanded.  In Chess's absence, organized crime of other sorts took hold in the city.  Various international criminal syndicates took hold in New Auckland and began a competing race for power.  They fought among themselves so much that none of them gained full power for very long.  The regional Chess Board saw New Auckland as an opportunity to re-exploit and began to subtly insert themselves once more.  Through various means they began influencing the construction of several new local land-marks in order to conceal bases within them.  In 1986 Chess began staging crimes in New Auckland, aided by several Knights from the 60's, such as Overman and his team The Mastermen.  This lead to conflict with the various syndicates, who viewed Chess as further competition.  Costumed adventurers began appearing to oppose Chess as well.  In 1991, four such heroes formed a third version of Avatar to do just this.  In late 1995 Avatar III learned that Chess was responsible for kidnapping SILO Labs security technician, Lennard, whom they would use to infiltrate SILO Lab's Alaskan installation and steal the dimensional/time-travel technology located there as part of SILO's Project Dream.  They would use this technology to undermine most of Earth's governments from the past and effectively take control of the world in 1997.  In an effort to stop this, SILO head, Dr. Glennis Stewart, (See Bluebird,) initiated a full-out war against the New Auckland Chess board which began in the Summer of 1995.  Soon after this it was discovered that Chess's New Auckland base is located underneath Champs Stadium. It was also learned that Dr. Niels Farin, Mobius's doctor, was somehow affiliated with Chess; Mobius's name was not on the Chess hit-list; and that Rapier was not being controlled from the local Chess Board.  Seeking to destroy Chess's ability to alter history, it was agreed that SILO's Project Dream should be destroyed.  The mission of destruction was carried out by a version of Avatar III from an alternate dimensional reality which had experienced an alien invasion due to a conspiracy between Chess and the invading race of aliens.  Months later, Avatar III, acting on information from Rapier itself, and with an assist from time displaced members of the 2002 version of the Crescent City Four, were able to destroy the 1995 version of a Chess satellite communications station which was being used to send messages to the potentially invading aliens.  The destruction of the dish and events at Chess HQ minimized the threat of invasion and seriously hurt Chess' viability as an organization.  (See: Avatar III Alternate, Rapier, Canons, The Mastermen, Chess King, Chess Queen, Fury, Neils Farin.)
 
Alpha Agents— Known to carry standard energy blaster-rifles and gravity projectors.
Beta Agents— Known to carry net guns, mortar guns and flash grenades.
Gamma Agents— Known to carry chemical cannons, SAM missile launchers and heavy blasters.
Rho Agents— Robotic in nature.  Often called Big-Mos.  These droids are humanoid in shape  and carry weaponry mounted on their surface.
Mind Agents— Possess varying mental powers.  Full capabilities unknown.
Shadow Agents—
Stasis Agents— Carry speed-suppression cannons.
Sluggos— Enormous heavily armored robots.  Do not usually carry fire-arms but are difficult to  destroy.
CHESS KING
Identity: Unknown
Affiliations: Chess
Status: Unknown
Little is known about the Chess King, other than he does exist and is the supreme leader of the organization known as Chess. (See: Chess, Chess Queen.)
CHESS QUEEN
Identity: Unknown
Affiliations: Chess
Status: Destroyed
Little was known about the Chess Queen until Avatar III encountered her during their mission to destroy a Chess interstellar communications dish.  She appeared to be a large humanoid woman and was devestatingly powerful.  However, it was subsequently discovered that she was an android and was thus subject to electromagnetic interferance.  After being sufficiently weakened by EMP grenades and the attacks of Avatar and the Crescent City Four, she was ultimately destroyed by Gauge. (See: Chess, Chess King.)
CITADEL
In 1949 the Super Human Activities Commission was created by the Federal Government to deal with and study super-humans.  Some members of the government believed that eventually the government would have to go to war with the super humans and would need to be ready.  That same year it was realized that some super humans were potentially capable of breaking out of a normal prison.  Therefore it was important to construct a prison capable of holding them.  The projected prison was called Citadel and was designed by top scientists and security specialists of the day, many of them recruited German scientists.  It took nearly ten years to perfect the designs and build the structure.  In 1958 Citadel Federal Prison began operating on mesa in rural New Mexico.  Over the years following, some of the super-human villains held there died unexpectedly.  Later, new villains with startlingly similar powers surfaced as Knight agents of Chess.  In 1971, members of Avatar II discovered that Citadel had been partially designed by scientists in the employ of Chess for the specific purpose of recruiting new agents.  Citadel was temporarily shut down as its systems were re-fitted.  In 1981, SILO Labs was hired to inspect the security systems of Citadel.  Their security technician, Lennard, discovered a great many Chess backdoors into the system and eliminated them.  (See: Lennard, SILO Labs, Chess, S.H.A.C.)
CLYNCH, DARVIN
Affiliations: Virginia Bar Association, Chess
Rat-like attorney under the employ of Chess.  In mid-1991 he tried to prosecute Juice for endangering the freighter captain of the ship carrying the African Emerald earlier that year.  Later he served as bait luring Juice into Infinitum's clutches.  The memory of his Chess allegiances were masked in Juice's memory by Infinitum and did not resurface until after her death.  His current whereabouts are unknown.  (See: Chess.)
COLORADO SMITH
Identity: Jim Smith
Affiliations: S.H.A.C., Avatar II
Status: Deceased
Operated from 1964-1967.  An apparent adventurer/private investigator who first came into contact with Avatar II when he and they were coincidentally investigating the same case.  After working with them, he was asked to join and did so. In actuality, Smith was a spy for the Super-Human Activities Commission who were themselves trying to investigate rumors that certain Avatar members were communist sympathizers.  Although Smith never witnessed any such activity, a fellow member, Spider-Bat, was ostracized by the media as a possible communist due to comments he made concerning the conflict in Viet Nam and he subsequently left the group.  Smith remained with the group until he was mortally wounded during a battle with Chess in 1967.  While dying he confessed that he was a S.H.A.C. agent and told the group that none of their secrets were revealed to the government.  (See Avatar II, S.H.A.C.)
CORLISS, ARTHUR
News-vendor near New Auckland Regency Park.  Witness to over 350 super-powered conflicts in the park over the past twenty years.  Has a sixth sense about when trouble is about to start in the park and immediately goes to hide in a nearby subway entrance.
CRENSHAW, DET. BOB
Affiliation: New Auckland Police Department
First met members of Avatar while on a stake-out in late 1991.  He was then only an officer, but Avatar could see greatness within him.  They made it a policy to seek him out whenever they needed police information.  It was due to this attention that he was promoted to Detective status and made liason to the crime-fighting community of New Auckland.  In early 1992 he came to the heroes for help with his son, Willy, who was being plagued by an other-dimensional creature called the Bogeyman.  With the help of Madam Z, the heroes were able to defeat the creature and save Willy.  In 1992, Bob gained an ally on the force in the form of Det. Harvey Cunningham.  (See: NAPD, Willy Crenshaw, Bogeyman, Madam Z, Sandman, Avatar III.)
CRENSHAW, WILLY
Son of Bob and Jeanie Crenshaw.  He was one of many children who was being menaced by the other-dimensional creature known as the Bogeyman, who crept into his dreams and caused him both physical and mental injury.  When Avatar decided to fight the Bogeyman in his own realm, Willy was taken to the shop/home of the mysterious old woman, Madam Z, who protected him from the Bogeyman.  Willy has continued to see Madam Z in his dreams since the incident and draws pictures of her.  (See: Bob Crenshaw, Bogeyman, Madam Z, Avatar III.)
CRESCENT CITY
Major city located on the southern coast of Louisiana, home to the Bourbon Street Irregulars, and the so-called Crescent City Four, among other heroes.  (See: Bourbon Street Irregulars, Crescent City Four.)
CRESCENT CITY FOUR
A team of crimefighters brought together by circumstance in Crescent City, LA.  Members include Pinpoint, Glide, Nova and Marco Polo.  While the team itself has so far not chosen a name for themselves, the title of Crescent City Four is how the media refer to them at this time. (See Pinpoint, Glide, Nova, Marco Polo.)
CRYSTAL
Identity: Unknown
Affiliation: Rapier, formerly Chess
Crystal is a member of the formerly Chess-backed villain team known as Rapier.  She has the power to turn invisible and generate sonic attacks.  Recently Rapier severed all ties with Chess and actually attacked Chess HQ in New York.  (See: Rapier, Chess)
CUNNINGHAM, DET. HARVEY
Affiliation: New Auckland Police Dept. 
Harvey Cunningham is a Detective with the New Auckland Police Dept.  He works with Bob Crenshaw in the Paranormal's Division.  He hails from New York City and has already made an impact in New Auckland.  He is known around the department for his Savvy and Flashy Sports coats.  Has been known to bend policy where Avatar is concerned.  (See: NAPD.)
CURRY
Full name: Blair Current Hills
Affiliation: Chess
Though he doesn't know it, Curry is the son of Forty Thieves member, Norman Gergan and a woman named Rochelle Hills.  Curry started out on the wrong side of the tracks, resenting his father's abandonment of him and his mother.  Was introduced to pick-pocketing by his friend Leo Keys and he found he had a talent for it.  In fact, his talents extended into the superhuman realm of altering others perceptions of him so that they did not see him if he was not moving.  Growing bored with petty crime, he turned to cat-burglary by age fourteen, learning the tricks of how to avoid, disable and fool security systems as though born with the ability.  Aided by his hulking friend, "Dish" Aines, Curry began stealing bigger-ticket items, including two Richardi oil-paintings stolen in 1992 from one of New Auckland's more prominent and wealthy citizens, Gabriel Bishop.  Curry later learned, through an issue of World Of Art Quarterly, that the paintings had previously been stolen from the Louvre and never recovered.  Following his escape after an encounter with Hopscotch, Pinpoint and a wandering, addled, shape-shifting Juice, Curry was sought out by a representative of Chess who recruited him to the organization.  As a signing bonus, they busted Dish out of jail and allowed him to train as a grunt as well.  Curry eventually discovered that he was recruited because Gabriel Bishop, as his name might suggest, was actually a Chess operative with the detection skills necessary to track Curry down.  (See: Dish, Chess, Leo Keys, Bolivar Sharp, Forty Thieves, Norman Gergan, Chess.)
CYCLONE
Identity: Jonathan Bing
Affiliation: The Angels 
Operated 1989-Present.  Rides a hover-cycle that is equipped with missiles, stun beams, net guns as well as regular guns.  (See: Angels.)
DAGOSH
Identity: Unknown
Affiliation: The Canons
Has been observed to be an exceptionally strong martial artist exhibiting super-human speed.  Is tall, stockilly built and wears a gray costume with a shroud mask.  Seems to have exceptional powers of perception, noticing even invisible opponents.  Has never been heard to speak. (See: The Canons.)
DEADMAN'S HAND
Status: Imprisoned.
Villainous group with a card theme.  They were defeated by members of Avatar III.  Members include: Card Sharp, Queen of Hearts, Ace, Blackjack, Trump-Card.
DEVLIN, "SLY" PETER
Affiliation: London Hill
Status: Deceased
Idealistic London street urchin who was pulled from underneath some rubble by Gareth Marter, alias Mister Fear, during the Blitzkrieg of Word War II.  Became something of a side-kick to Marter, helping him and other members of London Hill gather intelligence and defeat the occult-powered forces of Adolph Hitler.  Became one of Marter's right hand men during the post-war reconstruction of London Hill, eventually becoming the second in command of that organization.  Following Marter's 1994 death, Devlin was given the leadership position of London Hill, but was killed in a fight with six allies of agent Philip Durmont, who briefly took charge of the organization thereafter. (See: Mr. Fear; London Hill; Philip Durmont.)
DISH
Full Name: Dennis "Dish Rag" Aines
Affiliation: Chess
Hulking teen of tremendous, though strictly human-level strength who is a fiercely loyal life-long friend of Curry.  Was captured by Pinpoint and briefly jailed in the summer of 1992.  When Curry was shortly thereafter recruited by Chess, he arranged for Dish to be busted out of prison and enter the Chess grunt training program.  His current whereabouts are unknown.  (See: Curry, Chess, Leo Keys)
DOCTOR WASP
Identity: Unknown
A British villain who accidentally happened upon a copy of the Avatar III comic book in which, coincidentally, existed a fictional character that shared his name.  Feeling himself to have been portrayed in an unflattering manner without his permission, he came to New Auckland in late 1995 to challenge Avatar to a battle.  He lost almost immediately and is now in prison awaiting extradition for crimes in Europe.
DOGFIGHT
Identity: Richard Wilkes
Affiliation: Eastern Angels
Operated from 1970-Present.  Washington D.C. super hero who was invited by Archneid to join his New Auckland-based team, The Eastern Angels in 1972.  He returned to Washington D.C. when the team split in 1973 and became part of a heroic duo with former Eastern Angels member Shellshock.  Dogfight is able to fly at great speeds.  He carried with him two Easton t-ball bats with which he strikes opponents.  He is quite possibly the fastest piece of organic matter on the planet.
DOLUS, THE
A group of temporally powered beings who are characterized by a recessive gene that grants them specific powers over time itself, such as manipulation of time-speed, temporal energy blasts, desolidification, temporal bursts, etc.  The gene often manifests itself differently in each case, granting individual powers slowly over time but usually building toward a whole being with all of the powers.  Little is known of the Dolus' organizational structure, except that the strongest members are a very tightly knit group called the Domini.   The Domini have been known to travel through time to inform Dolus initiates of their powers.  (See: Tempo, Bluestreak.)
DOUGHBOY
Identity: Unknown
Status: Deceased 
Operated from 1915-1918.  A very patriotic hero.  Was thought by some to have been a World War I deserter who chose to prove his patriotism by becoming a costumed adventurer.
DRENN
Affiliation: The Ascended, The Higher Power
Adept of the Ascended.  He came to Earth during his early Novitiate stage in an attempt to flee from a powerful being known as Mologox.  There he befriended a young Hebrew boy named Ahasuerus who he took him under his wing to teach the ways of the universe.  Drenn was forced to battle two of Mologox's servants, who had arrived in pursuit of him.  One of them escaped and Drenn knew he had to leave Earth.  He raised Ahasuerus to Plane Traveler status and fled with the boy to another dimensional reality.  The two of them traveled for many centuries, learning and gaining in power as they evaded Mologox's minions.  Just as Drenn gained until Mologox himself finally caught up with them.  In order to protect Ahasuerus from Mologox, Drenn used up most of his own power to send his friend back to Earth.  It then appeared that Drenn was then destroyed by Mologox.  Instead, he was simply drained of power and much of the knowledge used to control what power he had left.  It took him several hundred years to regain the knowledge and ability to bring him to his former power level and allow him to return to Earth.  He found Ahasuerus in a semi-amnesiac state, adventuring under the name Jacob Sand along with a companion named Lady Gothica.  Drenn restored his friend's memories and the three of them left Earth shortly after that.  It is known that not long later a partnership called The Higher Power was formed between Drenn, Jacob Sand, Lady Gothica, Kindred Spirit and Omega.  This team sought to prevent others within the Ascended from abusing their power.  They started with Mologox, trapping him in a physical form and then severing his control of it, effectively putting him into a coma.  However, Omega, determined not to allow Mologox to return to seek revenge on them in the future, killed him.  The Ascended Masters, believing Drenn to have destroyed Mologox sentenced him to share Mologox's fate a consciousness trapped within a comatose body.  Drenn's ultimate fate has yet to be recorded.  (See: Omega/Madam Z, The Ascended, Mologox, Jacob Sand, Lady Gothica, Higher Power, Kindred Spirit, Calhoun.)
DREXLE, MARTIN
Affiliations: New Auckland Police Dept. retired.
Was with the New Auckland Police Department from 1947-1983.  He served as leader of the department's special forces unit from 1959 - 1967 when he took over as chief of police.  During his time there he worked very closely with the city's heroic team, Avatar II, and later worked with the Eastern Angels during their brief existence.  He was responsible for hiring Bob Crenshaw in 1980.  He retired in 1983 and moved to Florida with his wife, Louise. (See: NAPD)
DURMONT COLLECTIVE, THE
Cabalistic society.  It was begun by Philip Durmont and contained primarily former agents of London Hill who were loyal to him and followed him when he was defeated by Gleason.  Were used during Durmont's attempt to control the items of The Ten.  Current status unknown.  (See: Philip Durmont, London Hill, The Ten.)
DURMONT, PHILIP
Affiliations: Former member of London Hill, leader of Durmont Collective
 
 

ENTRY HAS BECOME TEMPORARILY TEMPORALLY DESTABILIZED PENDING MASSIVE RETCON.









(See: London Hill, The Durmont Collective, Morris Gleason, The Ten, Null Imps, "Sly" Peter Devlin, Mister Fear, Bizmarck, Mr. Mercedes.)

EASTERN ANGELS
Status: Disbanded.
Active from 1972 - 1973.  Members: Archneid, Dogfight, Shellshock....(rest of members obscured by author's lack of interest.)
ELEPHANTÉ, DIEN
Affiliation: Auckland County District Attorney's Office, Chess.
Asian female assistant district attorney for the city of New Auckland.  She aided D.A. Marvin Moreland in prosecuting Bluestreak for manslaughter.  She is suspected by Avatar of being involved in Chess.  (See: Bluestreak, Marvin Moreland,  Maxwell Everest, Avatar III.)
ENTROPY
Identity: Philip Dwight
Affiliation: Mercy Gang
Operated 1990-93, 1994-Present.  Has unexplained ability to disintegrate non-living matter with a touch.  Former world tae kwon do champion, enjoys taunting and cursing at people.  Took part in the Mercy Gang's assumption of power of the New Auckland/Wellington underworld.  Was captured by Avatar III, though has recently escaped from Citadel.  Current whereabouts unknown.  (See: Mercy Gang, Avatar III, Citadel.)
EPHEMERIS
Alias: "Ghost Kid"
Affiliation: The Mastermen
A later member of the Mastermen.  Joined at the same time as his brother, Hughnen, shortly after the second disappearance of the African Emerald.  Was first encountered by Avatar member, Juice, who thought he was a ghost and dubbed him "Ghost Kid." Was later encountered in the NAU Library by Thud.  Was last seen with Hughnen and Xandar McDougal on Xandar's island shortly before Hopscotch was abducted by members of the Durmont Collective.  Ephemeris is always floating and often non-corporeal.  Has been observed to create invisible walls of force.  (See: Hughnen; Avatar III; Mastermen.)
EVEREST, MAXWELL
Affiliation: Virginia Bar Association
The son of Avatar I member Gil Everest, a.k.a. Piledriver, Max decided to seek a less physical form of heroism than his father by becoming a trial lawyer.  He served for a number of years as an assistant district attorney in New Auckland before relocating to Washington D.C.   He was called back to his home town in late 1992 to defend Bluestreak against manslaughter charges.  Due to Everest's efforts and Avatar III's groundswell of public support after they finally captured the Mercy Gang, Bluestreak was given 5 years of probation. (See: Piledriver, Bluestreak, Avatar III.)
FALSTAFF, DR. BARRETT
Affiliation: SILO Labs
Dr. Barrett Falstaff came aboard the faculty of SILO's weapons research unit, in Albuquerque, New Mexico, in 1982.  During the early 1990's, Falstaff made it a policy to snoop on the activities of the other branches of SILO in case there were any developments that interested him.  He found one in some force-field research being done at SILO's New Auckland branch.  He procured the notes and used the designs within to produce the Mace suit.  This he paired with the F.I.S.T. suit that his unit had designed and claimed that both were original to his branch of SILO.  The designs were different enough that no one could prove he had stolen them, but since then his access to the other branches has been extremely limited.  In 1992 he was, through as yet unrevealed means, able to gain a sample of 5thMatter and used it to begin developing a 5thMatter research project, which he managed to keep secret from Dr. Stewart and Dr. Reed.  This effort in research failed when the only remaining piece of the sample exploded and combined with the samples of 6thMatter that his branch had managed to create.  The gaseous mixture was inhaled by a custodian, who was transformed into The Believable Slob.  (See: SILO Labs, SuperCops; Mace; F.I.S.T.; Slob.)
FARIN, DR. NIELS
Alias: Frenzy
As children, Niels and his brother Patroculous were subjected to genetic experimentation in a Chess backed program called the Pandora Project.  Through the treatments, the brothers were given enhanced mental abilities.  After being rescued by Chess, Niels and Pat were placed in adoptive homes but were soon kidnapped again by an organization of mentalists known as the Council of the Mind.  After escaping the Council, the brothers attempted to lead a normal life, both eventually enrolling in medical school.  After the Council of the Mind learned of their whereabouts, however, the brothers left the medical profession and decided to use their abilities to become mercenaries, Pat taking the name Fury and Niels the name Frenzy.  After years of adventure, the two again attempted to settle down, this time in New Auckland, VA, where they eventually became involved with Chess.  Fury became the leader of the Chess team known as Rapier, while Niels preferred a less active role.  Niels first encountered Avatar shortly after Mobius received his first hand-shaped wound from the Mercy Gang member known as Trauma.  Mobius was rushed to New Auckland's Mercy General Hospital where his condition refused to stabilize.  Using his Chess connections, Niels replaced Mobius' doctor himself and used his mental abilities to speed Mobius' natural healing, stabilizing him and rapidly improving his condition.  Dr. Farin then became Mobius' doctor of choice, appearing and taking over all of Mobius considerable medical emergencies whenever they presented themselves.  Over the following years he and Mobius enjoyed an almost adversarial doctor/patient relationship.  During Avatar III's attack on Chess headquarters in 1995, a computer search disclosed that Dr. Farin was actually in Chess's employ. (See: Fury, Rapier, Mobius, Chess.)
FEEDBACK
Identity: Sam Westmoreland
French mercenary who worked with Avatar III when they first met Rapier.  He is not especially well-liked.  Wears a bio-transduction suit which allows him to remove or add bio-energy from or to people.  (See: Avatar III.)
FIST, THE
Identity: Guido Sardon
Status: Deceased
Active from 1915-1924.  Costumed hero who occasionally worked with Avatar I. 
F.I.S.T.
Identity:  Harold Johnston
Affiliation: SuperCops
Status: Deceased
Operated from 1992-95.  (Force Induction Shield Technology.)  Former detective with the Wellington PD.  Possesses a battle-suit created by SILO Labs Albuquerque Installation, with design work by SILO New Auckland, that gives him a number of force-field related powers.  F.I.S.T. is very level-headed and is often the spokesman for the group at press functions.  When an NAPD/Avatar sting operation captured the Mercy Gang in 1994, F.I.S.T. was an integral part of the success of the operation.(See: SuperCops, Mace, W.A.S.P., F.I.S.T., Miles Applewhite.)
5THMATTER
Originating on the planet Tentriccia, 5thMatter is a highly versatile substance that can be solid, liquid, gas or plasma when necessary.  5thMatter can be put into any form provided a pattern is established in its matrix.  5thMatter will remain in its chosen form until it is given a new pattern.  If no pattern is established, 5thMatter will become unstable and diffuse into a gaseous form.  It must also have a source of power to retain its form. (See: Juice: The Energy Guy, Slob, Calhoun.)
FLASHPOINT
Identity:  Christa Sherman 
Affiliation: Avatar III
Status: Retired
Operated from 1991-1993.  She was a pyrokinetic capable of projecting beams of heat as well as fields of fire.  She could also fly on heat updrafts.  She retired in 1993 after being attacked and nearly killed by the Mercy Gang member, Poison. (See: Avatar III; Poison.)
FORTY THIEVES
Status: Retired
A legendary group of eight men who pulled several successful robberies during the 1960's.  It is rumored that the group made millions in their efforts, but this is a highly inflated figure.  Most of its members have either settled down to raise families or are in jail.  (See: Norman Gergan, Bolivar Sharp, Curry.)
FRANHEUR, FRED
Arrogant TV reporter.  Started as a cub-reporter for the Meager Mercury in the 1960's.  He was in the process of making a name for himself as a top-class reporter by investigating the Calhoun serial killings in the early 60s when he accidentally made a name for himself as a top-class super-hero investigator by uncovering the romance between Green Scorpion II and Lady Blade I of Avatar II.  He was reluctantly made the Supers-desk editor of the Meager Mercury.  He left for television some years later and eventually became the chief anchorman of WLAB News for many years.  Was put on suspension for attempting to ambush Avatar III, which resulted in his saying some offensive remarks on camera due to Mobius influence.  Was later possessed by Calhoun and used to attack his boss, Monica Nasten, during which she broke his collar bone.
FREEZERBURN
Identity: Tyrone Connor
Affiliation: Avatar II
Status: Deceased
Operated from 1950-1954.  Was the first young recruit for Avatar II.  He was a black orphan who traveled with a carnival freak show until escaping.  He happened upon Avatar who took him in.  Was always considered the kid of the group and protected by the others even though he was only one of three members of Avatar II who had any superhuman powers.  He was killed in an explosion during a failed raid on a Chess establishment in 1954.  FreezerBurn had the ability to create hot and cold energy blasts. (See: Avatar II, Stone.)
FRENZY
See: Niels Farin, Fury
FRITZIUS, ALISON
Sister of Eric Fritzius, (aka Juice: The Energy Guy.)  Became aware of her brother's duo-identity after he accidentally transformed in front of her while microwaving a burrito.  She is also aware of the duo-identities of many of the members of Avatar III. (See Juice: The Energy Guy, Avatar III)
FURY
Identity: Patroculous Sardon
Affiliation: Rapier, Chess
Born into a Chess genetic-engineering project, called the Pandora Project, Patroculous and his brother Niels received enhanced mental abilities through the experiments conducted on them by Chess scientists.  In 1957, Avatar became aware of the Pandora Project and were able to rescue many of the children being experimented upon.  Pat and Niels were placed in separate adoptive homes, but remained in constant mental contact due to their enhanced abilities.  Their new lives were brief, as their mental abilities were detected by an organization of mentalists called the Council of the Mind, and the boys were subsequently kidnapped by the Council to undergo further training.  They remained in the clutches of the Council until escaping in 1962.  The two attempted to regain normal lives, and as such entered college and later medical school.  Feeling a need to do more to change the world than they could through medical means, the brothers became super-human mercenaries.  Pat called himself Fury while Niels was known as Frenzy.  Later, after abandoning the mercenary life for a more quiet one, Pat joined up with Chess and as Fury became the leader of the team known as Rapier.  Niels settled in the New Auckland area as well, and became a sometime ally for both Rapier and Chess.  Fury is a mentalist, though his exact abilities are not fully known at this time.  (See: Niels Farin, Rapier, Chess)
A-F G-L M-R S-Z MAIN

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